
You may start combat with any monster or player by typing 'kill
[who]', where who is the name of what you wish to kill. Note that once
you 'kill' something, you will ALWAYS attack each other on sight until
one of you dies or logs off.
If you are wielding one or more weapons:
If you are attacking bare-handed:
Every player and monster has a certain amount of hit points (hp),
of which they must be deprived if they are to die. In addition, every
living thing has a body, and certain limbs may take damage and be
severed. The effects of severed limbs depends on the limb...you may not
fly without wings, fight without arms, walk without legs, etc. In
addition, your head may be severed, allowing you to die before you lose
all of your hp. There are also several other ways to die without having
your hp reduced to zero, and, perhaps even worse, several ways to have
your hp reduced by a great amount in one blow!The amount of damage you do in combat is based on your weapon and how good it is. Certain skills are capable of ascertaining the quality of weapons. Most of the time, you can expect not to have more than ten hit points done to you even on a good hit, but there are SEVERAL exceptions. If you are attacking bare-handed, damage is based only on your strength, melee skill, and martial arts skill, if any.
Damage may be prevented by armour. Armour is a necessity if you wish to fight difficult monsters without being instantly slain. Several different types of armour are available, all with different merits. Most of them are pretty much self explanatory, for instance, leather armour is great against cutting weapons, but watch out for clubs and maces. Plate is good against most weapons, but electrical spells can still make your day. Several spells also provide protection against damage.
Basically, the critical hit system is a large part of what makes combat on DarkeMUD so colorful. There are probably upwards of several thousand possible critical hit results with more on the way. Hopefully, you will find ways of exploiting critical hits to do your bidding, but I haven't figured out how to, so good luck!
throw [weapon] at [target]
You lose the weapon by doing this, but hits inflict much more damage than just wielding the weapon, and there is a greater chance of inflicting a critical hit.