COMBAT SYSTEM

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Introduction

Combat in darkeMUD is both entertaining and deadly. It will require some getting used to before you can go up against difficult monsters without fear of instant death. At its most basic level, combat consists of 2 second turns in which every participant in combat gets a chance to hit. How many hits you get depends on several things which we will discuss later. Combat takes place automatically, and the only way to end it is to flee. You may flee manually by typing a direction command (n, s, e, w, etc.) to get out of the room, or you may set yourself to flee automatically if your hp is low (see 'help wimpy'). Be careful, some monsters will attack on sight!


Initiating Combat

You may start combat with any monster or player by typing 'kill [who]', where who is the name of what you wish to kill. Note that once you 'kill' something, you will ALWAYS attack each other on sight until one of you dies or logs off.


To-Hit Chance

Of course, in order to damage your opponent, you must hit him or her. Your chance of doing so depends on a number of factors.

If you are wielding one or more weapons:

NOTE: Certain higher-level skills can offset the penalties for attacking with multiple or offhand weapons.

If you are attacking bare-handed:


Hit Points and Damage

Every player and monster has a certain amount of hit points (hp), of which they must be deprived if they are to die. In addition, every living thing has a body, and certain limbs may take damage and be severed. The effects of severed limbs depends on the limb...you may not fly without wings, fight without arms, walk without legs, etc. In addition, your head may be severed, allowing you to die before you lose all of your hp. There are also several other ways to die without having your hp reduced to zero, and, perhaps even worse, several ways to have your hp reduced by a great amount in one blow!

The amount of damage you do in combat is based on your weapon and how good it is. Certain skills are capable of ascertaining the quality of weapons. Most of the time, you can expect not to have more than ten hit points done to you even on a good hit, but there are SEVERAL exceptions. If you are attacking bare-handed, damage is based only on your strength, melee skill, and martial arts skill, if any.

Damage may be prevented by armour. Armour is a necessity if you wish to fight difficult monsters without being instantly slain. Several different types of armour are available, all with different merits. Most of them are pretty much self explanatory, for instance, leather armour is great against cutting weapons, but watch out for clubs and maces. Plate is good against most weapons, but electrical spells can still make your day. Several spells also provide protection against damage.


Critical Hits

The better a weapon is and the better your skill with it, the greater the chance of incurring a critical hit. The results of the critical hit depend on the weapon you are using (or melee and martial arts skill if no weapon), your skill with that weapon, and your opponent's armour. For instance, crushing weapons often stun opponents, while cutting weapons tend to lacerate and sometimes even lop off limbs. On extremely rare occasions, critical hits can kill outright! You will notice that this is not so rare is you try to attack a particularly awesome monster with no armour!

Basically, the critical hit system is a large part of what makes combat on DarkeMUD so colorful. There are probably upwards of several thousand possible critical hit results with more on the way. Hopefully, you will find ways of exploiting critical hits to do your bidding, but I haven't figured out how to, so good luck!


Thrown Weapons

Some weapons (daggers, hand axes, etc.) may be thrown. To do this, merely type:

throw [weapon] at [target]

You lose the weapon by doing this, but hits inflict much more damage than just wielding the weapon, and there is a greater chance of inflicting a critical hit.