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#1068 - 01/18/08 11:06 AM Re: Balance Issues ***** [Re: sabu]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
 Originally Posted By: sabu
Yea, the biggest abuse of this would prolly be chaos lords. getting a spell at what 7-9 level that at *6 can get them 30k+ every cycle. I know it can be random from getting them only 5k but to have the potential of that is just plain nutz.
The availibility of this at low levels through spamming the train is apparently an oversight in someone's change to the random level generation over the years.

Tonight I will change the random level generation so it can't be abused easily. It will still be random, but only once when the spell is first loaded rather than any time you have the devs.
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#1069 - 01/18/08 11:32 AM Re: Balance Issues [Re: Cerberus]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
Currently Chaos Storm changes only once per reboot making it insane xp if you are lucky enough to catch it at a low level and have it go up to a high level, chaos ball changes constantly.

Why not instead have chaos ball (these #s just pulled from my ass but still work as an example) randomly change between level 7-15 or whatever, but only trainable once you get to the middle point (11 in this example).

Because xp doesn't increase linerally with level this would still be overall give better than a regular level 11 spell.
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