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#76 - 11/20/07 10:10 PM
Tinker issues
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Kim
enthusiast
Registered: 10/11/07
Posts: 204
Loc: Europe
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If they are really happening... A few of the things that were forgotten would be...
Carpentry, lumberjack, skin corpse and leather craft still have their old cost, making them much more expensive than forging and runes. Shouldn't their cost be lowered to match? to 7 or so for leather craft and carpentry and 5 for lumberjack and skin corpse.
I also quite wonder if the tinkers who hiatused because they failed to believe in reincs will be forgotten.
Another tinker ting... I really hope the armour runes will be fixed. As it is, they lower protection, at least partly, on anything not laen. This kills any diversity, and leather craft in particular. I *like* diversity...
Oh, I almost forgot! Reinforce effect still works on old armour, even though it has been removed. This gives old tinkers a quite unfair advantage (Like my tinker!). If this has been addressed in the last few days... good!
That said, I think giving tinkers balance weapon is overdoing it.. Reinforce was quite enough.
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#1319 - 02/26/08 09:15 PM
Re: Tinker issues
[Re: Kim]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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In short, no I won't look into that any time soon. I'm a huge opponent of the soft/hard cap idea as a whole anyway, so I'd rather look into removing the system entirely (which I am also not doing any time soon).
Thank you for mentioning it though, because it is certainly a bug and will need to be addressed when we start looking at balance.
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