Who's Online
0 registered and 11 anonymous users online.
Newest Members
Mog, GreenGems, Minzuki, evaker, juffsion
83 Registered Users
Top Posters
608
Cerberus
368
Charon
211
MacTORG
204
Kim
164
carmy
148
Muod
106
Shadowraith
90
Minstrel
88
sabu
49
Rancid
Recent Topics
Page 3 of 3 <123
Topic Options
Rate This Topic
#1368 - 03/04/08 04:57 PM Re: Buffers [Re: Cerberus]
Muod Offline
member
*****

Registered: 10/04/07
Posts: 148
Loc: MA/CA
i believe it is worth looking at, i think we mentioned cap at 1.5mil as thats the max magic exp for some guilds, however if an AM is capped at that, thats maybe half there spells an hour.
Top
#1385 - 03/07/08 04:45 AM Re: Buffers [Re: Muod]
carmy Offline
member
****

Registered: 10/14/07
Posts: 164
Loc: South Korea
Nod, I agree with Muod, most guilds do seem to cap at around 1.5 mil, so obviously, having a cap of 1.5 would be even for most guilds and wouldn't stop most from leveling at their max or close to it.

I don't see what the big deal is about the cap anyway, I mean, it took me like 6 minutes to properly cycle my cleric, it may have even been more, I found it such a pain. I could just imagine how long it takes a CL or an AM...

The cap in conjunction with other things, like static quests etc might spark some player interaction.

"Hey, I don't need to cycle right now, let's go and kill someone, or make something, or explore someplace"

I'd like to see that.

Top
Page 3 of 3 <123


Hop to:
January
Su M Tu W Th F Sa
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
Forum Stats
83 Members
33 Forums
335 Topics
2543 Posts

Max Online: 3154 @ 05/18/25 09:45 AM

Generated in 0.009 seconds in which 0.002 seconds were spent on a total of 15 queries. Zlib compression disabled.