This is mostly for my own reference, but also to let people know what's happening tonight. I've apparently gathered a fairly large set of changes without having fully tested or implemented any of them. Please don't hesitate to post any comments or concerns.

Barring any outcry, bugs, or gross oversight these should all be coming in soon:

Innate skills - These will no longer add to your cost to train the skill in your guild. What this means is that if player A has 10% magery innate and player B has 0% magery innate, player A will pay the same cost when training from 10-11% as player B will when training from 0-1%.

Warding rune - These will correctly set their owner when placed in save rooms, and log intruders if their owner isn't online with a chance of recording the time at which the intruder entered based on power level. There is no plan currently to make these no clean objects

Lock Enchantment - This will properly track stacking and no longer waste the charge if activated while the spell is still active.

Spells - Skill/Stat Mod, and Protection type spells will all switch to hooks. No change in play should be noticed.

Damned Souls - These will take on the long description of the player they are the soul of.
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cerberus@darkemud.com