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#989 - 12/30/07 06:27 PM
Re: Holy Mission
[Re: Kersek]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Since an instant kill is designed to kill in a particularly spectacularly unsurvivable way (rather than by dealing an arbitrarily large amount of damage), and holy mission is designed to allow "the recipient to fight WITHOUT TAKING ANY DAMAGE" (rather than "survive any attack unscathed") I feel the correct fix would be to have the mission expire if the player dies, rather than save them from IKs.
I would be interested in opinions on this topic before I make the change that would cause a holy mission to expire prematurely upon death (no damage taken).
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#990 - 01/03/08 09:20 PM
Waterskin refill
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Ganelon
Ganelon
Unregistered
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Waterskin that is partially full can not be refilled. "fill waterskin" responds with "That waterskin is full already.". Only once it gets completely empty refill works.
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#991 - 01/03/08 09:23 PM
Fury of Marghuul fumbles
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Ganelon
Ganelon
Unregistered
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When fury of marghuul is fumbled the sacrificial demon attacks the caster. However, once the demon is disposed of, subsequent attempt to cast fails with the message that only one haste-type spell is allowed at a time.
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#996 - 01/04/08 03:09 PM
Re: Fury of Marghuul fumbles
[Re: Charon]
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Ganelon
Ganelon
Unregistered
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I expected that an aggro demon with about +6 to its normal level was enough penalty. There isn't any other visible side-effects to the fumble, like slowness.
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#997 - 01/04/08 03:13 PM
Re: Waterskin refill
[Re: Shadowraith]
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Ganelon
Ganelon
Unregistered
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Thank you SW.
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#1012 - 01/11/08 01:44 PM
Re: Critical HIT bugs
[Re: ]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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There is couple problems:
Critical hit BUG with cold table Critical hit BUG with holy table
These have been fixed.
Also, it would be great if I get good XP for severing crits. Suppose, if I severed NPC head I would consider it as IK and get as much XP if that was SQUISH, for example.
I believe if this were the case, combat xp would skyrocket. We'll be reviewing xp rate gain at some point in the near future I'm sure, so it's on the agenda for the next admin meeting.
There is no critical filter. So, if NPC has no hands anymore, you still get singing critial that should blow off mob hands. Either do not let it happens anymore, or just do not show it (like no critical was happen at all).
This could be done, but there are a number of difficulties with it. For instance, if a combatant has already lost one hand, and you get a critical to remove two hands, should that critical happen or not? If a critical has multiple effects (stunning as well as limb loss) but the text given in combat references only the limb loss, should the critical happen or not? I'm sure there are others, and I feel it would be unwise to open this as a can of worms. In light of these facts, I would prefer to call this not a bug, but a "feature" (however poorly it sits with my desire for continuity).
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