None taken, Carmy.

I'm of the same mindset. The attractions Darke currently boasts are plentiful, but they aren't the sort of attractions that make people want to be actively involved in the mud's life, as it were. Casting 15 spells, killing mobs, and repeating is fun - especially when you earn that new level, or get a shiny new weapon made, or whatever other goals you make for yourself - but it's not much different from playing online chess.

Events that have 'like 35 people' involved make the mud feel alive. People flock to something out of the ordinary, if even only to break the routine for a minute and wander away. Players have a great many resources available to make these things happen already, but without staff dedicated to the base of players it's hard to motivate anyone to make the effort required.
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