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#1531 - 03/22/08 09:15 PM FPs
Kim Offline
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Currently FP regenration is based on Constitution only. Also, Combat XP is dependant mainly on FP regen. All other things equal, FP makes a huge huge difference. Magic XP isn't very dependant on regen at all, really, so not comparable.

What this means is, if you are interested in doing combat, not maxing your constitution is stupid and suicidal. It will put you at a heavy disadvantage. Making one stat so very powerful I don't think is a good idea. Not to mention Endurance would seem more natural for deciding FP regen.

So, instead of having FP regen = Con/3 (affected by hunger/thirst), why not:
FP regen = (Con + end + wil)/9 (affected by hunger/thirst). It should be base, I think, or spellups might affect it too much. I can't recall what spells affect those stats, if any.

Having it based on three stats instead of one would take away the need to max that one stat to be competitive. No other stat is that essential, I think.

Also, having to be Liquid Blob!/Glutton to have max regen (for Mana/FPs/Hps) seems weird. As long as you are at least satisfied, why would regen be lower? If anything, being Liquid blob!/Glutton should lower regen, since you are so bloated and such.. Then again, that'd require us to be able to chose how much we'd eat. Gorging yourself would be bad.

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#1532 - 03/22/08 10:57 PM Re: FPs [Re: Kim]
Minstrel Offline
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I agree entirely with Kim's post. I wanted to say something more about this:

 Originally Posted By: Kim
Also, having to be Liquid Blob!/Glutton to have max regen (for Mana/FPs/Hps) seems weird. As long as you are at least satisfied, why would regen be lower?


I think the way the system currently is very unreasonable. Being Full/Full or Satisfied/Satisfied basically kills mana/fp regen. That seems to be quite contradictory to the meanings of "full" and "satisfied."

As it currently is, basically only the highest two levels of hunger/thirst ("Liquid Blob!" and "Bloated" for thirst, "Glutton" and "Distended" for hunger) give you good regen, and anything below that drops regen so much, it feels like you're lacking food and water, even though your labeled status doesn't suggest that at all.

I think it needs to be revamped to better reflect what being "satisfied" and above means.


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#1533 - 03/23/08 08:33 AM Re: FPs [Re: Minstrel]
Charon Offline
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I think the rwgen system is ok. The choice of the higher levels in terms of wording might not be completely ideal but people generally understand. We could change "satisfied" to be "slightly hungry" but I think it is supposed to less represent your hunger and more your health. Glutton would be eating to full satisfaction all the time, satisfied would be eating enough to keep away the hunger pangs...... Etc.
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#1534 - 03/23/08 11:01 AM Re: FPs [Re: Charon]
Cerberus Administrator Offline
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I think it would be imprudent to change the rate of FP regen or without first reinstituting buffers. I appreciate the ideas brought to bear here though - Charon's view of what the stages of consumption meant were always my own, but looking at Minstrel's post I think we may need to look at those too.
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#1535 - 03/23/08 06:03 PM Re: FPs [Re: Cerberus]
Kim Offline
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"I think it would be imprudent to change the rate of FP regen or without first reinstituting buffers."

The rate wouldn't change, except a little for each player 3 stats/9 would give basically the same as 1 stat/3.

"Charon's view of what the stages of consumption meant were always my own, but looking at Minstrel's post I think we may need to look at those too."

Having to eat/drink every 5-10 RL minutes to keep at full regen seems a bit odd to me, by the way.

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#1536 - 03/23/08 06:19 PM Re: FPs [Re: Kim]
Rancid Offline
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Registered: 12/12/07
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I agree it does seem to be more of an Endurance, Willpower & constitution skill rather then just a single constitution based skill. I would argue though that it would require more base stats points be added for character creation. To the best of my knowledge endurance, comliness, reacations, memory and others were added with out ever considering that all these extra stats would require more base stat points. If you made such an important change it would be equally if not more important to take in to consideration the additional stat points that needed to be added long ago would be ever more important after such a change.


Just a thought.

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#1537 - 03/23/08 06:35 PM Re: FPs [Re: Rancid]
Ganelon
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Hmm, I wonder why would willpower matter in regeneration rate? I think endurance should define the max fp you have and probably willpower should control how quickly they are depleted but regeneration rate is purely constitution thing, how healthy you are basically.
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#1550 - 03/24/08 08:04 AM Re: FPs [Re: ]
Azarepth Offline
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Registered: 12/05/07
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Willpower's effect on fatigue, to me, is a mind over matter type of thing. Think about when you're working out and your body says 'oh screw this...' but you keep going anyway. Good thing you spent all those points on willpower! ;\)
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#1552 - 03/24/08 10:18 AM Re: FPs [Re: Azarepth]
Charon Offline
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I disagree with wilpower being there for 2 reasons.

1. Will is already a VERY important stat and is considered in max fp calculation.

You *could* say it's your force of will to go on, but that's probably stretching it. End and con are your physical limits and exist for a reason.

2. Force of will could mean anything. People with high wil could get a bonus to spellcasting because they try harder, to weapon skill because they are more determined...etc

If we were going to change it I would lean towards a con/end combo myself.
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#1557 - 03/24/08 01:18 PM Re: FPs [Re: Charon]
Minstrel Offline
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Registered: 12/14/07
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 Originally Posted By: Charon
2. Force of will could mean anything. People with high wil could get a bonus to spellcasting because they try harder, to weapon skill because they are more determined...etc


I would say that the connection between willpower and fatigue is a lot more clear than the connection between willpower and "determination to be good at things." Yes, you can make the stretches you mentioned, but I don't think willpower factoring into how long you can fight before you can't anymore is a stretch.

Basically, I'm saying willpower is the ability to keep going when other people would quit. If that's not definitional, it is at least a fairly standard conception of willpower.


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