I think most of the problems could be averted in terms of exp gain simply by removing a players level as a primary factor for resistance. If things were based primarily on stats, it wouldn't matter as much what level you were, it would only matter as so far as to attain more skills and spells in a guild. I think it's stupid that Pyrax (sorry) is level a million and he had a broken guild for the majority of the time he played, now it's litterally impossible to get a scry on him.