0 registered
and 21 anonymous users online.
|
|
|
#2017 - 05/30/08 12:18 PM
Re: Stats for skills
[Re: ]
|
Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
|
One of the ideas is that different stats should have different weights in the skill. I.e. dex and rea is more important for attack than int. I won't be coding this, though I see its merit and would prefer it as a system. That would open the door to all manner of balance related issues, in fact adding a very thick layer. As a proxy to this, we have the ability to give stats more weight by counting them multiple times in a skill's keys. For instance, if dexterity should be the driving force behind attack, it would appear as: Stat: dexterity, dexterity, strength, reactions, intelligence, endurance
|
|
Top
|
|
|
|
#2028 - 06/03/08 06:28 AM
Re: Stats for skills
[Re: Kim]
|
carmy
member
  
Registered: 10/14/07
Posts: 164
Loc: South Korea
|
The only guilds that I could really see wanting to have their stats affect their skills is tinker and maybe thief, because of the savings in dev costs and that a vast majority of them tend to idle around. If I've ever used stats for anything, it's my HP, MP, FP, or regen of somekind. I can't say I planned playing a char other than tinker or thief by arranging 1% or 2% extra bonus to a casting skill.
I feel sometimes when it comes to stuff like this, it was originally something that was in some ways being exploited (especially when it comes to memory, comliness and charisma), then when it's changed, people whine and say "Well, this screws up my char, and I need a reinc."
This could probably turn into an RP versus power leveler argument, but it's once again, not that big of a deal to loose a couple % in a couple skills over this.
I think in the grand scheme of things, this is a great change, and opens up lots of potential for change.
|
|
Top
|
|
|
|
#2098 - 07/14/08 07:33 AM
Re: Stats for skills
[Re: Cerberus]
|
Guinness
Guinness
Unregistered
|
As I remember, Dex was counted in chance to hit and number of attacks per round, while Str add physical damage to your hit. Can't say it's obvious place for adding End and Int for attack skill.
You know, in some games you can "train" skill that allows you to use "wis" / "int" stats instead of "dex" in "to hit chance" calculation. Could it be considered as alternative for multistat skills?
|
|
Top
|
|
|
|
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
|
83 Members
33 Forums
335 Topics
2543 Posts
Max Online: 3154 @ 05/18/25 09:45 AM
|
|
|