|
The only guilds that I could really see wanting to have their stats affect their skills is tinker and maybe thief, because of the savings in dev costs and that a vast majority of them tend to idle around. If I've ever used stats for anything, it's my HP, MP, FP, or regen of somekind. I can't say I planned playing a char other than tinker or thief by arranging 1% or 2% extra bonus to a casting skill.
I feel sometimes when it comes to stuff like this, it was originally something that was in some ways being exploited (especially when it comes to memory, comliness and charisma), then when it's changed, people whine and say "Well, this screws up my char, and I need a reinc."
This could probably turn into an RP versus power leveler argument, but it's once again, not that big of a deal to loose a couple % in a couple skills over this.
I think in the grand scheme of things, this is a great change, and opens up lots of potential for change.
|