1. Live is not being used a test, the second copy over of skills was to fix a minor bug that was found with
the runes adding ac to other catigories. it also capped forge armour since that was a major conecrn of
people. The rune names follow the nameing schem of the old armour runes with where inscribe malsa bonnes and
inscribe malsa sen zora, the new runes use inscribe malsa plasmar, ect.
2. The changes adress one of the biggest problems, the amout of exp that the guild could make befor the
change max exp was about 630k/hr after the new higher level runes the exp is about 1.1M/hr. if it was changed
so that the lower skills gave great exp for doing them also, then that would be highly unblanced because non
of the other guilds get exp benefits for doing thier lower level spells.
3. With the changes, thier is now close to an even number of weapon and armour runes. Before it was like 10
or 12 weapon runes and 4 armour runes, now its 12-14 weapon runes and 13 armour runes. The forge armour cap
incress for 120 to 150 gives 1.7 ac more witch is about a 10% incress it goes from giveing 15.3 ac to 17 ac.
The exp for the skill could be set to cap if it would make people happy, i doubt anyone really is goign to
train it over 150% since that is where the ac cap is and the only benefit would be a reduction in time to
forge.
4. Forge weapon could be set up the same way if they want, but i doubht peopel would waste the devs to train
the skill up when the only benefit is time reduction.
5. i talked to the active tinkers in the guild at the time, and everyone was in agreement that balance weapon
helped out with combat more then reinforce did.
6. I dont even see why that is a concern, plenty of the other guilds get spells that add the same type of
damage or effect to a weapon, and can be locked useing lock enchantment. The fire and ice is there to
hopefully make it for weapons right now everyone uses sing or plasma for weapons cause nothing else can
compete. By upping the amout of fire or ice that can be on a weapon will hopefully do this.
7. After the reinc their wont be such a thing as an armour tink or a weapon tink, you will beable to train
both forge skills, all the runes, you might not have all the runes maxed but you will beable to have them all
at 100% by around 40S.
Submitted for Chaos.
plus reincs are coming, just need to fix the system so I can track the reincs. plus been busy at work and weekends been full because of family stuff. but getting things going.
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MacTORG
To Live is to Learn, To Die is to Graduate.