I may as well expand a bit. It's not in my nature to keep critical information secret.

New combat made number of crits you get dependant on weapon type. That in itself is a silly idea, but if you HAVE to do it that way, you, of course, have to change the dev cost for weapon types to reflect it. Currently, using knife at the same skill as axe, you get about half the crits you get with axe. Both have a dev cost of 5. 2h polearm I haven't tested, but I *think* that one gets even more crits per hit.

Wanna take a guess at the dev cost for 2h polearm?

New combat is a complete mess. Half-finished and introduces more balance problems than any other single change I can think of in my ten years here.