|
I thought that weapon costs were changed to reflect this, didn't realize they werent until discussing crit number per weapon type with miki.
though weapon types determining crits isn't ideal solution to resolve number of crits per round, it would be ok if costs were reflecting this as well. every class has option to several weapon types.
I do not know of a better way to have crits done, before was based on number of attacks you get a round, which really hurt people without haste.
but this is beside the point really, I enjoy new combat mostly because its faster, i'm use to wow sadly, where things are a bit more quick moving. I wish magic was. Cycle is by far the worst thing ever, its boring, it makes people just hit a macro every 20 mins, no effort. and its boring as hell.
But I do believe we should of wiped with combat changes, they were hugely more impacting then I think anyone could of anticipated.
I would like to see more group/party oriented spells ie what you did with circle of life. try to encourge party play, maybe even have party exp bonuses, in same room as party members get a 10% bonus? maybe even if your a pure mage, you get 1% magic exp bonus. just thought to encourge people to play together.
|