"I do not know of a better way to have crits done, before was based on number of attacks you get a round, which really hurt people without haste."

A random factor, or 1 per hit.

"but this is beside the point really, I enjoy new combat mostly because its faster, i'm use to wow sadly, where things are a bit more quick moving."

Faster for.. who? Hmmm. Miki gets slightly more XP now. Kyri gets less. Kyri also kills considerably slower than before, It's a bit of a chore. It's a bit faster for non-haste guilds, I guess. Though most non-haste guilds have two skills, knife and staff. Knife being about as slow/fast as before for non-haste guilds (Less than 1.5 crits / hit on average, really). Anybody who had haste and used knife is slower now.

And of course, using dev cost to reflect the crittiness of a weapon type has a huge gaping flaw in it. "Ok, so that skill costs more.. but crits more and hence gives more XP". The dev cost difference would have to be huge to reflect it. Like 3 for knife and 10 for axe. There would need to be serious band-aiding done to make it work, and it would be hugely inelegant and ad-hoc.

Seriously. For an axe-user, combat wasn't changed. But using a knife was fairly o_O. Big nerf.