Originally Posted By: Drey
... I have a few ideas, and have collaborated with other people who have played them, on not only how to make them suck less, but to make them halfway decent!


I want to see them! Start up a new thread and map out the changes, additions, subtractions, whatever. If you do it without hard numbers, all the better (moving from 12 dev cost to 10 dev cost is irrelevant unless there's some specific number of devs you're trying to make something cost for some reason... but saying "reduce the dev cost of "skill" so as to make <whatever> more accessable in the mid-game." is useful to me, who has never played the guild you're changing. Plus it's a million times easier to defend - "10 dev cost is better because 9 would be just too easy, but 11 is still too many" is an argument that takes hard numbers to back it up, but "This skill takes too many devs to train to the level where it becomes useful, so should be reduced" is easy to understand.

I could just be whining, nosey, and dictatorial here, but in the end transparency breeds trust, and trust comforts us all.
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