gotta say the hourly exp rate is for those who do not have exp mods, what change i'd like to see to forge weapon is that you can get it to 150 and at 150 you always get unsurpassed, as it is now unless recently changed you still see surperb weapons even if trained to the cap.

I personally have mixed feelings about balance but I think balance is more preference in my case, where I actually would prefer reinforce to balance as I find with the combat devs tinks now get its not that needed but i've already stated this before that it is more personal preference then anything.

I'd love to see a vacuum rune as well, but I love those crits the most heh.

I think now if using the lvl 30 rune the exp rate should be fine but i have to say, using lower level runes but getting exp of your highest trained rune would be great. what about doing something like that, when you use a rune the part that checks on exp checks the level of your highest trained S skill? and uses the % of that skill for exp...its an idea, it has always felt like a punishment if someone wanted a 20% or 10% weapon rune.

I think the names are a trivial matter, no one looks at the names of runes, and i know i always mix up might and elec runes cause i can't tell em apart just by name.