Hi Daniel,

The problem with that solution is that on darke is that in both DnD and WoW there is a very significant difference in how the game is played.

Spellcasters in those games basically fight only with spells for the most part and generally try to avoid getting hit at all by either attacking from a distance or hiding behind somebody better armoured (or both).

On the mud, neither of these possibilities is possible, and even if it were possible the only way to level combat is through melee combat.

Not to mention that the difference between leather armour and plate in DnD is almost negligible at higher levels (as a rogue will have +6 or +7 dex to compensate for the discrepancy).

I don't think the comparisons are valid.

That said I would like to see leather armour somehow made more important, but there is no simple solution that I can see.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.