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#772 - 12/14/07 11:26 AM
Another idea for a new guild.
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Charon
enthusiast
  
Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
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This post is an amalgamation of ideas.
Suppose instead of creating the crafting we made a new guild that could imporove and create items in addition to tinkers and chanters?
The idea I've been toying with isn't incredibly original but here.
The guild would craft other items, such as amulets and rings and these items would be crafted specifically for people. I.e you couldn't trade them. You could only have 2 rings and 1 amulet in existance at a time. If you wanted to change from one ring to another you'd have to trash or somehow destroy said ring (they wouldn't be lootable). This would stop people from having 10 rings for each occasion that might come up.
A couple of ideas would be:
1. A ring that gives some skill boost (let's say 25%) to a specific skill for one spell or LT. This would be usable once a day and could use useful for tinkers wanting to make an extra-good forge/rune, a chanter who wants to make an extra high-wield weapon or chant super armour.. etc.
2. Rings of Recall. Usable once per day (remember each char could only have 2 rinds bound to them total until they trash one). transports them to TS. Not usable in combat or while you have combat delay. But if you get lost.. or stuck somewhere it could work.
3. ing of the undead. Makes you undead while you have it on. Not a ghoul, but undead like lich form conveying the bonuses of lich form (but no stat bonuses). These bonuses are: no need to breathe, immune to lifesteal, telepathy line.
4. Water breathing. Self explanitory. This would be a low level ring.
5. Ring of regeneration. Would work like the troll reeneration.
6. Amulet of the Dauthi. Immune to poison.
7. Ring of health. Increases max hp by 15% Other ones for mp/fp perhaps.
8. Amulet of the Flame. Again only 1 amulet would be possible to "own" at a time. No swapping the mout. This would add a resistance to fire, similar to the salamander racial ability. Perhaps other amulets for other damage types as well. They could also add a weakness (this one for example could give a weakness to cold).
Anyways.. I think there are certainly enough ideas to make a guild. I think it would have a couple of main skills... craft amulet, craft ring. and perhaps a couple of other skills.. again just off the top of my head, such as "elemental working".. etc. and once you meet certain requirements you could be able to forge different things. e.g. an amulet of the flame might require 60% craft amulet, and 40% elemental working.. or something.
This would also break up the guild into 2 specialties and a couple of sub-specialties, at least in lower levels.
Obviously the idea isn't very fleshed out but I imagine it would be an S guild, similar in structure to tinkers.
Looking for opinions/ideas.
_________________________
If you say plz because it is shorter than please, then I will say no because it is shorter then yes.
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#773 - 12/14/07 11:27 AM
Re: Another idea for a new guild.
[Re: Charon]
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Kim
enthusiast
   
Registered: 10/11/07
Posts: 204
Loc: Europe
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" You could only have 2 rings and 1 amulet in existance at a time. If you wanted to change from one ring to another you'd have to trash or somehow destroy said ring (they wouldn't be lootable). This would stop people from having 10 rings for each occasion that might come up."
I completely oppose the idea right there. Make them lootable, and if people have rings in store, that's just fine
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#774 - 12/14/07 11:28 AM
Re: Another idea for a new guild.
[Re: Kim]
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Kim
enthusiast
   
Registered: 10/11/07
Posts: 204
Loc: Europe
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Oh, other than that it could be fun
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#810 - 12/14/07 10:40 PM
Re: Another idea for a new guild.
[Re: Kim]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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I think this idea is terrible. We had enchanter rings. They were sick and retarded. Even if you restrict them such that they only allow boosts to what the user currently has access to I think they're still going to be horrid to effectively balance.
I certainly would be opposed to a whole guild being based on this one mechanic - it's basically a doppleganger guild if you allow any skill/spell/effect to be boosted, and if you can only borrow prepared skills/spells/effects then it's an actual revisit of a single spell in the enchanter guild a long time ago.
Now that brain-eating guild idea would be cool, if you could preserve brains and eat them later for bonuses or extra abilities...
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