Dragora
newbie
  
Registered: 11/03/07
Posts: 38
Loc: Canada!
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Here is mine and Zeav's baby. We worked on it for a long time when I was first Wizzed. I hope to get working on it, but all depends how the guild situation gets resolved. Well here is what I worked so hard on.
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Priest of Akhamshish
History -=-=-=-=-=- Help file reads Akhamshish: Priests of Akhamshish - Lord of Chaos, the Priests of Akhamshish travel the world bringing holy war. They believe that only in the world's destruction can their lord return and make it anew in a perfect image of himself. Seeking to bring about a new world order, the Priests of Akhamshish believe that what they do, they do for the benefit of the world. Spending as much time studying ancient texts and listening to the wisdom of mosque sages as they do training with arms, the Priests of Akhamshish are both brave and absolutely loyal to their lord. A side note in necessary here: do not assume that these Priests are necessarily evil. They believe that the destruction of the world will result in a better world after their lord comes to rebuild it.
A little story =-==-=-=-=-=-=-=-=-=
These priests will attempt to destroy the world by any means possible. Fire is there main weapon. When you burn something all that remains is ashes. These ashes are easily disposed of and can be rebuilt upon right away. Every priest of Akhamshish is called a minion. Akhamshish has made a perfect race, one he believes would be the most efficient at destroying the world. He fabricates his army in his own dominion which lies far beyond the reach of mortals. He has hundreds of these minions ready to begin the destruction of the Shadowlands but he cannot commence the destruction until a threshold is opened between the dominion and the Shadowlands. So he calls out to believers and tells them to commence the destruction for him and in turn he gives them power. They must attempt to create this portal to send the minions through so he can then thoroughly destroy the world. Ethnic cleansing should be included.
Opposite are War-priests They summon all their stuff, while Akhamshish destroys stuff then rebuilds it MAIN DIFFERNCE!
Skills: Skill Help: Ceremony of planetary destruction Development Cost: 23 Stat: Charisma Level : 10 This skill prepares the world for Akhamshish by beginning the planetary destruction. There are certain conditions for this ceremony to take place. You must be standing in 1 of 3 temples, he must have 4 of the 6 possible stones (made by the create relic stone spell.) and must place them on a solemnization circle (ritual circle). The skill begins with a ceremony and a couple of prayers, you then you begin to meditate in a deep trans. During this trans you cannot see or hear anything. The only thing you can do is begin to leave the trans, which takes some time since it is a shock to the body. During this trans the destruction of the world begins in a fiery death. (Not a reboot, just damage to all players). The longer the priest prays the more damage per destruction tick is given to the rest of the world BUT the relics begin to degrade (this means you cant do it forever, and high skill would be ALOT better, it would make you do more damage faster, and keep the relics intact) . Many priests can do this ceremony together, making the progression of damage faster and more powerful. If the priest is interrupted (someone starts to attack him, or pushes, pokes, him etc) he falls out of his trans. This fall is not clean (like when you stop yourself, witch takes time) and the POA takes LOTS damage. The damage is determined by how long the ceremony has been performed.
Weapon Skills: -two-handed blade -two-handed blunt -two-handed flail -two-handed pole arm
Additional Skills: -Parry -Block -Body Block -Dodge -Attack -Melee -Off hand training -Dual attack -Concentrate
Spells:
Worship of Akhamshish Level 1: Illuminate Level 3: Unearthly Power Level 3: Gain of lesser minion Level 4: Spirit of Akhamshish Level 5: Holy Ward Level 6: Cloak of Chaos Level 8: Immaculate Reconstruction Level 10: Infravision Level 10: Create stone relic Level 12: Soul Blade Level 14: Entropic Barrier Level 16: Unearthly Grace Level 16: Gain of Greater Minion Level 19: Image of Akhamshish Level 20: Rebirth of Akhamshish
5% Illuminate Development Cost: 6 Casting Time: 3 Duration: Normal light spell MP Cost: 12 This spell calls forth the light of Akhamshish to shine into the dark places. (Light spell, they are still priests.)
15% Unearthly Power Development Cost: 10 Casting Time: 6 Duration: 9 minutes MP Cost: 15 By channeling the might of Akhamshish through his mortal body, a priest of Akhamshish can increase his physical might. (Strength boost)
15% Gain of Lesser Minion This spell is cast upon a target. After this, the target must be sacrificed to Akhamshish. Akhamshish will then rebuild this minion for the priest to control. However, if the sacrifice takes too long, things may go wrong. *Note: You cannot cast spells during this sacrifice since you must concentrate on doing it properly. Any spell cast will result in failure. (You cast this at a mob then combat begins, depending on level of the mob, how many rounds it took to kill it and how much damage you did will determine how good of a pet you get. But it will essentially be the mob just raised into a minion body. This spell will only work on low level mobs. )
20% Spirit of Akhamshish Development Cost: 27 Casting Time: 9 Duration: 2 minutes MP Cost: 35 Through a prayer of mercy and power, the priest will be empowered by the spirit of Akhamshish, giving the priest extreme power for a moment. But this power does not come without a price, afterwards, the priest is weakened for a brief period of time to repay Akhamshish for his gift (A great self spell up, really good for the level. But when the spell expires it reverses the affects for 1\2 the duration of the spell. Gives + to HP,MP,FP, little bit of resist stun, more wield and casting skill, and a little protection.)
25% Holy Ward Development cost: same as protection from chaos Casting time: same as protection from chaos Often the way of Akhamshish is misunderstood by those who don’t understand it and as such brings the chosen into conflict with the defenders of the Shadowlands. This invocation protects the recipient against holy damage. (Essentially protection from chaos, just effective against holy.)
30% Cloak of Chaos Development Cost: 30 Casting Time: 7 This spell surrounds the target with the chaotic potential of Akhamshish. This spell hides the true nature of the caster and enshrouds him in a dark shadowy robe as they walk the Shadowlands for Akhamshish. (When they walk around they are only knows as a "shadowy figure". You cannot name them, you cannot say "kill maxine" only kill figure)
40% Immaculate Reconstruction Development Cost: 50 Casting time: 300 The POA have the ability to change the property of items and rebuild them in the perfect image of Akhamshish. The priest can take an item and transform it into the item's ideal form. However, once the spell wears off, the item disappears. The power of the original item determines how powerful the ideal item is. It's not a permanent item because the priest is only mortal. True recreation belongs only to Akhamshish.
50% Infravision Development Cost: 95 Casting time: 10 This spell allows the POA to see the internal chaos bubbling inside every mortal soul, as they are all really drawn to chaos. It’s their moral and reason which holds them back physically. This is shown through heat thus you cannot see inanimate objects like swords, armour, etc. It also allows the caster to see through blindness, and the dark. (spell that cancels darkness, blind and acts as see invis at the cost of some vision problems)
50% Create Stone Relic Development Cost: 60 Casting Time: 10 (LT) This spell takes two ingots and begins to magically mold them into a stone relic. This relic is later used in a ceremony of planetary destruction. You can turn any ingots into a relic, but only certain ones work. Some are more powerful than others, find the best combination of relics. (takes 2 ingots and creates a stone with them for the ceremony)
60% Soul Blade Development Cost: 70 Casting Time: 15 By sacrificing a portion of his life force, the priest of Akhamshish can imbue their weapons with power and only power. The blood of the priest will aid in his attack. (Adds WC and impact damage, so they hit like trucks. Takes a small amount of HP to cast. HP loss is mostly symbolic)
70% Entropic Barrier Development Cost 85 Casting Time: 5 Prerequisite Spell: Cloak of Chaos This spell conjures a faintly flickering field of chaotic energy around the caster. It grants mild physical protection as well as weakening anyone foolish enough to attack you. (Weak phys protection plus a non-crit damage shield)
80% Unearthly Grace Development Cost: 80 Casting Time: 20 Prerequisite Spell: Unearthly Power Invoking the power of Akhamshish, this spell allows his priests to become divine agents in the mortal world. Upon successfully completing the ritual the caster is enhanced in both body and mind. (Self cast spell up like spirit of Akhamshish, but lasts longer, little better and does not hurt you when you’re done)
80% Gain of Greater Minion Like lesser minion but for higher level mobs.
95% Image of Akhamshish Development Cost: 85 Casting Time: 10 This spell uses a mirror to summon forth a reflection of Akhamshish. Either temp pet like aerial servant or perm pet like elder seraph, just not suck. Probably do some kind of 1 per room deal where they try to kill each other if there is more then one.
100% Rebirth to Akhamshish Development cost: same as restore spirit Casting time: same as restore spirit By calling forth power of Akhamshish, the caster may restore life to the dead. Since they are reborn in Akhamshish’s image, they must worship Akhamshish until they next visit the grave. They also get to cast some minor Akhamshish spells since they have been reborn in his image, if they already worship him they will get to use the spells all the time, these spells disappear after next death and so does the skill. Those that are already worshippers of Akhamshish lose less spiritual energy as they return to life. (Only low level stuff like Divine fire.)
Apocalyptic Magic Level 1: Divine Fire Level 1: Visions Level 2: Flame aura Level 2: Enkindle Level 5: Blazing Wall Level 10: Essence of Madness Level 14: Touch of Fire Level 14: Soul-destroyer Level 16: Ruinous Strike Level 20: Spirit-Cleaving Strike Level 22: Whirlwinds of Tempestuous Fire
5% Divine Fire Development Cost: 7 Casting Time: 1 By channeling a sliver of the might of Akhamshish, his chosen priests can throw bolts of divine fire at their enemies. (fire/infernal-or-holy damage spell. Like holy word with extra fiery goodness)
5% Visions Development Cost: 6 Casting Time: 3 This spell grants the caster divine insight into the world around him. (For a brief period of time, the caster can see who the people around him worship by means of colored auras around them.)
10% Enkindle This fire attack spell lights the target on fire for a little while. They take slow, low damage. This spell can be dodged.
10% Flame aura Development Cost: 10 Casting Time: 5 This spell grants the caster mild fire damage. Akhamshish saw that the young priests where clumsy and blowing themselves up all the time, so he offers to help them, at the cost of cold protection (This spell raps the target in a heat resistant aura, which protects against fire damage and renders the caster weak against cold)
25% Blazing wall Dev Cost: 45 Casting Time: 45 Akhamshish begins changing the world by creating a wall of fire to destroy an exit. If someone attempts to walk through this barrier the wall retaliates and damages the target. If more than one wall is present in a room, they connect and imprison the caster for the duration. (Wall that blocks an exit and crits who ever touches it, and if there is 2 per room, it traps the caster for balance sake. No way around this wall.)
50% Essence of Madness Development Cost: 60 Casting Time: 10 Creating feelings of aggression and anger, this spell is used to spread chaos and destruction through the Shadowlands. At the height of the spell, the caster calls forth the spirit of Akhamshish and everyone in the vicinity, including the caster, attempt to murder those around him. (Makes everyone in the room try to kill everyone else.)
70% Touch of Fire Development Cost: 80 Casting Time: 4 Prerequisite Spell: Divine Fire With a single touch, the chosen of Akhamshish can cause the magic within a target to ignite and burst outwards in a brilliant display of fiery power. fire attack spell that also damages mana?)
70% Soul-destroyer Affects are instant and only last a couple rounds This spell unleashes Akhamshish upon the target, overriding their most fundamental beliefs and renders their soul purely chaotic. In effect, they begin doing chaotic acts. (This spell does random affects. Since it messes with the soul the target does an emote then an action, gets discouraged stops fighting for a couple rounds, forgets to attack, drops his weapon for some odd reason, etc. This will have LOTS of effects and the more powerful ones are not easy to get.)
80% Ruinous Strike Development Cost: 75 Casting Time: 2 Once this spell is cast, the Priest of Akhamshish utters a brief supplication to his lord and strikes down his foes with a single, crushingly powerful attack. (Essentially the opposite of mad rage, you save up an amount of rounds, then hit really hard. This may result in hitting so hard you break the weapon, but if the weapon breaks it’s 100% certain the target will die.)
100% Spirit-Cleaving Strike Development Cost: 125 Casting Time: 4 Prerequisite Spell: Ruinous Strike, Touch of Fire By means of this spell, the Priest of Akhamshish’s weapon flares in a scintillating burst of chaotic energy as he swings in a wide arc at his opponent. However, this strike does not harm the body of the target, but the spirit. (Unlinks the ghost from his body and links it to a minion body.)
110% Whirlwinds of Tempestuous Fire Development Cost: 140 Casting Time: 6 Prerequisite Spell: Touch of Fire This spell calls forth a roaring cloud of righteous fire to destroy all those who oppose the will of Akhamshish! (infernal-or-holy/fire area attack)
*Out until further thought.
Conflagrate =========== This race is Akhamshish race. All his minions are created in this image. To him, this is the perfect race. These minions are all four limbed one headed ideal bodied. They are medium sized and there skin is tinted red. Cha: Random Hp Regen: None Com: Random Mp Regen: None Con: Random Sight: Dark Vision Dex: Random Natural Weapons: Infernal hands End: Random Natural Armour: Tough Skin Int: Random Innate Skills: No Mem: Random Innate Spells: Yes Per: Random Body Size: Medium Rea: Random Special: Magic Resistance Str: Random Wil: +15 Wis: Random
(This race will have HUGE Hp and Mp and probably good stats. Will get a + to worship, like +50 but will NEVER regen. They will always worship akamshee. )
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