I see this topic as a decision we need to make as to what kind of MUD we want this to be. A MUD where nothing's left to chance, and most everything can be calculated, or a MUD where random chances and a player's experience and knowledge dictate their abilities in the actual game.

I don't care either way to be honest, I just always felt that the MUD was more fun when everything wasn't at my fingertips and I had to experiment.