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#949 - 12/19/07 06:57 AM Re: Xp Message Update [Re: carmy]
Charon Offline
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Registered: 10/24/07
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Loc: Toronto, ON
Again though, many people derived the formula for the wields.

I guess the question is whether or not we should allow people who take the time to work out the wield of spells to be the sole people to benefit from that, or if we should let everybody see.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#950 - 12/19/07 08:18 AM Re: Xp Message Update [Re: Charon]
sabu Offline
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Registered: 10/22/07
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Another question will be will there be any changes to wield, now that the tinkers have 2 runes that at 39% Put on weapons have only a 2% wield increase where as a *2 flame or icy has a 6-7% increase.
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#951 - 12/19/07 08:51 AM Re: Xp Message Update [Re: sabu]
Charon Offline
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It's on the agenda for the Admin/Wiz meeting scheduled for the new year.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#955 - 12/19/07 04:45 PM Re: Xp Message Update [Re: carmy]
Daniel Offline
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Registered: 12/13/07
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I like having info.
More importantly, I like having reliable info. A lot of people who "know how" share their knowledge and sometimes two peoples "knowledge" conflicts. ie, "This is the best way to make an exp weapon"

Its really kind of annoying relying on someone making a char and giving it only 12 wield then 13 wield to see if he can hold an icy. And then to expect this knowledge to be passed down verbally from one generation to another, just sounds uncivilized \:\)

Compromise: allow all info alerts to be terned off through setenv ALERTS or whatever, but do make the alerts possible.

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#957 - 12/20/07 12:44 AM Re: Xp Message Update [Re: Daniel]
carmy Offline
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Registered: 10/14/07
Posts: 164
Loc: South Korea
I see this topic as a decision we need to make as to what kind of MUD we want this to be. A MUD where nothing's left to chance, and most everything can be calculated, or a MUD where random chances and a player's experience and knowledge dictate their abilities in the actual game.

I don't care either way to be honest, I just always felt that the MUD was more fun when everything wasn't at my fingertips and I had to experiment.

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#958 - 12/20/07 06:20 AM Re: Xp Message Update [Re: Daniel]
Ganelon
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 Originally Posted By: Daniel
And then to expect this knowledge to be passed down verbally from one generation to another, just sounds uncivilized \:\)


Well, giving the setting for the MUD passing stories and knowledge from generations to generations is appropriate way ;\)

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#967 - 12/20/07 04:11 PM Re: Xp Message Update [Re: ]
Daniel Offline
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Registered: 12/13/07
Posts: 24
 Originally Posted By: Ganelon


Well, giving the setting for the MUD passing stories and knowledge from generations to generations is appropriate way ;\)


Emphasis on verbal part. Passing knowledge along thats documented is an entirely different scenario

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