0 registered
and 5 anonymous users online.
|
|
|
#865 - 12/15/07 02:40 PM
Re: Armor Ideas
[Re: Kim]
|
Kim
enthusiast
Registered: 10/11/07
Posts: 204
Loc: Europe
|
Also, with looting back, only those with a... strong backing (powerful friends and helpers) would risk Laen from day one I think... It's how it always was before save on ghost anyway
|
Top
|
|
|
|
#1013 - 01/11/08 02:24 PM
Re: Armor Ideas
[Re: Minstrel]
|
Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
|
Should there be any restrictions/disadvantages to wearing any armour types?
Some examples:- casting harder
- dodging harded
- parry harder
- hitting harder
- fatigue loss in combat greater
- movement slower
- rune effectiveness changes based on type
- enchantment effectiveness changes based on type
- some mobs/spells/effects/areas/etc treat different armour types differently
As it stands there are no reasons not to have the best armour money can buy on at all times, other than financial ones. I have not personally made up my mind on this topic. The fact that anyone can wear anything is strongly in favor of leaving armour as it is in my mind, since there is no inherant layer of balance issue by armour types. The fact that there is no diversity in armour is strongly in favor of change, since we do have a number of armour choices that are clearly inferior instead of different by choice.
Another thought is that you really can't tell what sort of armour one is wearing after enchanter mark (or decorative carvings) is put on it. Would an lifting of the restriction against naming platemail as leather be an acceptable alternative?Or would it be better to simply make leather (or chain, or scale, or whatever) armour made by players of the same respective skill level have the same ac?
My question really is, is there a reason to have diversity in armour types if everyone will presumably wear the best type?
On a separate note, I think there should be some randomization of the ac for each protection type in armour tinking if there isn't already - not much at grandmaster levels (read as: largely unnoticable on protection) but a greater range at lower skill levels. This could result in plus or minus for each protection type, so you wouldn't always get exactly the same amount of protection for exactly the same skill. (forgive me if this is already the case as I have never been a tinker)
|
Top
|
|
|
|
|
|
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
|
|
83 Members
33 Forums
335 Topics
2543 Posts
Max Online: 277 @ 01/07/23 02:30 AM
|
|
|