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#2351 - 12/24/08 11:18 AM C/M/S SYSTEM
Lorthag Offline
stranger


Registered: 12/24/08
Posts: 24
It seems to me that no matter what system is in place, there is always someone who is trying to beat it.

I find it silly that we have to stand every 20 mins and cast random spells just to get exp to train magic. Dosen't anyone else?

To me the ultimate system is scrap the C/M/S and go back to one system and train what you want. That way magic users and non magic users get exp and can train how they see fit.

Keep the FPS in to make sure people just can't hack and slash all day, and I think everyone would be happier!

Just my thoughts.

Lorthag

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#2361 - 12/28/08 08:00 PM Re: C/M/S SYSTEM [Re: Lorthag]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
This isn't really an option. Just won't happen. I'd be open to hearing how we could improve the CMS system though.
_________________________
Please mail your views on balance to:
cerberus@darkemud.com

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#2369 - 12/31/08 09:44 PM Re: C/M/S SYSTEM [Re: Cerberus]
Lorthag Offline
stranger


Registered: 12/24/08
Posts: 24
One way is to go back to a fixed amount of devs per level, no matter what weapon you are using. Non random. That way everyone, no matter what weapon they are using is getting the same fair shake.

The currenty way forces peoples hands to use certain things, unless they want to get penalized one way or another.

Just a thought

Lorthag

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#2372 - 01/01/09 06:39 PM Re: C/M/S SYSTEM [Re: Lorthag]
Kim Offline
enthusiast
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Registered: 10/11/07
Posts: 204
Loc: Europe
"One way is to go back to a fixed amount of devs per level, no matter what weapon you are using. Non random. That way everyone, no matter what weapon they are using is getting the same fair shake. "

Devs per level is fixed. What weapon type affects is XP gained per hit. Something else completely (and fairly broken ATM).

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