As most people know, when you rest you regen your HP at double speed.

It was suggested in a bug report that FP also regen at double speed when resting.

To me, personally, it does make sense that people should regen fp quicker. I'm trying to consider balance implications.

Basically if somebody is doing a lot of combat runs and then returns to rest up on a healing rune or whatnot, resting probably should make it regen quicker.

Can anybody think of ways that this would be a bad thing? Resting in combat to save on fp isn't really an option as the penalties for resting while fighting are quite severe.