Now that the tinkers have fire and cold runes what has this done to the enchanters? Well first off, why would you ever want a flame or icy from them. A *2 flame/icy give +6 or 7 wield where as a 39% rune only give +2% wield. And second, there is no chance of ruining the weapon on runes since you cannot fumble them like you can with enchants.

My questions is, should the wield from runes or enchants be changed and why or why not?