Who's Online
0 registered and 3 anonymous users online.
Newest Members
Mog, GreenGems, Minzuki, evaker, juffsion
83 Registered Users
Top Posters
608
Cerberus
368
Charon
211
MacTORG
204
Kim
164
carmy
148
Muod
106
Shadowraith
90
Minstrel
88
sabu
49
Rancid
Recent Topics
Page 1 of 1 1
Topic Options
Rate This Topic
#2511 - 02/09/11 09:31 PM some ideas for enchanters
MacTORG Administrator Offline
Keeper of the Elder Eddas
enthusiast
****

Registered: 10/04/07
Posts: 211
Loc: Oregon
was talking with nathan and cryic and had a suggestion of putting all runes under energy manipulation. what do you think about this?
_________________________
MacTORG
To Live is to Learn, To Die is to Graduate.

Top
#2513 - 02/10/11 05:27 PM Re: some ideas for enchanters [Re: MacTORG]
carmy Offline
member
****

Registered: 10/14/07
Posts: 164
Loc: South Korea
Sounds good to me. Just makes it easier to train up the chanters.
Top
#2516 - 02/11/11 12:40 PM Re: some ideas for enchanters [Re: carmy]
MacTORG Administrator Offline
Keeper of the Elder Eddas
enthusiast
****

Registered: 10/04/07
Posts: 211
Loc: Oregon
was looking at all the spells they have and I see 4 different paths for an enchanter to specialize in.

1. enchantment
2. energy manipulation
3. rune weaving or writing
4. golem productions or golem ways.

right now we have a suggestion of moving runes to energy manipulation but I think we can setup a skill for just runes and different ways tp apply them or create them. runes are normaly on items. those runes that are on un movable objects or walls or floors are wards.

what do you think?
_________________________
MacTORG
To Live is to Learn, To Die is to Graduate.

Top
Page 1 of 1 1


Hop to:
April
Su M Tu W Th F Sa
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30
Forum Stats
83 Members
33 Forums
335 Topics
2543 Posts

Max Online: 277 @ 01/07/23 02:30 AM

Generated in 0.016 seconds in which 0.002 seconds were spent on a total of 15 queries. Zlib compression disabled.