The simple table below is a view of how I am viewing guild dynamics in general. The closer a guild is to a label, the more oriented toward what that label represents the guild is.

 Code:
(Order)| Cleric     | Tinker     | Arch-Mage  | Enchanter | Elementalist |(Anarchy)
(Law)  | Paladin    | Sword-Mage | Monk       | Thief     | Chaotic-Lord |(Chaos)
(Good) | War-Priest |            | Nightblade |           | Necromancer  |(Evil)
The rows are to be read as follows: Order refers to natural law as it pertains to Risla, Iislea, and Nelea and is generally creation oriented while Anarchy is the flow of magic through the natural world and is destruction oriented.
Law covers man's law and is embodied by Celeborn while Chaos is the "law" of demons as exemplified by Marghuul.
Good is righteous protection of the weak and improvement of the self while Evil is enslavement and neglect.

For instance, the Tinker guild is close to the Order and Law sections and has a heavy creation aspect as well as being an integral part in the economy (part of Law). The reason this is only a simple outline can be shown by the Enchanter example - it is closer to Anarchy than Order because it modifies items rather than creating them and can destroy them in that process - but it errs toward the Chaos aspect rather than the Law for no real particular reason though it may be given one during development if the table stays as is. So, take it for what it's worth and please give feedback.
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