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#1394 - 03/09/08 01:47 PM leather armour
Muod Offline
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Registered: 10/04/07
Posts: 148
Loc: MA/CA
i'm listing racial bonuses I think should effect leather armour when skin has those props etc.

Natural armour: This should have a big effect in a +AC way, so harder the skin of the race the higher prot the leather will offer.

body size: maybe just have chance of getting more then 1 skin from a larger race corpse.

immunity/resistances: if they have a weakness its a -AC, if its a resistance its a +AC bonus.

Sight: if helm made of something with darkvision, helm can bestow such?

Magic resistance: I say leather has high protection vs magic damage types

Lucky: increase in defensive skills? like parry/dodge/block? very small bonus

I'm not sure how stats/regen rates should effect things, maybe higher hp regen rate offers more physical prot and higher mp rate is for magic prot?

These are a general quick over view of specials, now for each race i do believe there should postives/negatives for prot. like skin a seraph get good armour but weak vs disruption etc.

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#1395 - 03/09/08 05:57 PM Re: leather armour [Re: Muod]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Here are the changes to skin corpse and leather craft.

Skin corpse - Now takes time based on size of creature killed. No longer removes the corpse, instead giving the corpse a new description and disallowing further skinning attempts.

Leather craft - Items crafted by leather craft will change ac based on skill and natural armour of the race the skin is from. Will list the race of the leather used, if there is one.

It will likely be in need of balancing. If you can test it, please do. Post or email suggestions/comments/question/concerns.
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Please mail your views on balance to:
cerberus@darkemud.com

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