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#1046 - 01/16/08 12:12 PM
Re: World Map
[Re: Daniel]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Its nice to have a big world. Lots of places to build your castle that feel hidden. I agree. Among other things, the sheer size of the world map has kept me feeling that I've still never explored more than half of it. Although it might just be that I haven't explored more than half of it. I think this is in part because there are so few things that draw players away from the cities and xp areas - really the only time I spend on the world map is the time it takes to hop from one transport rune to another, right now.
Would the possibility of stumbling across dynamic world events like- abandoned mine shafts
- ancient ruins
- fledgling adventurers
- flash fires
- fragments of a unique text/tome/treatise
or the like make the world any more interesting, or would it detract from the mainstays of Darke (namely, static areas)?
Can we get more walkable paths around the map? some holes in those unpathable waves, some mountain passes in those LONG LONG mountain chains. Walking back to Akkad from Sa'akran is the pits. I don't know what the plan is for traversing treacherous terrain, but I will add it to the next Immortal meeting agenda since we've gone nearly a month without any responses in this topic. I think it would be interesting to return fatigue movement or slowed travel to the map for climbing mountains, deep ocean swimming, and other as-of-now-impassable terrain types.
Anyone else have any opinions on the world map as a whole?
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#1449 - 03/14/08 12:59 PM
Re: World Map
[Re: Cerberus]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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This wasn't discussed at an Immortal meeting (truth be told, I've forgotten to put it on the agenda... ever. heh) but I've talked with a number of players and a couple of wizards about what to do about this.
Initially we thought it might be nice to have the random events something like what I outlined above, but a few players weren't interested in a randomly generated dungeon type system so it was put down. Currently we have campfires randomly spawn on the world map, but nothing ever spawns in them - we could use this same sort of code to make randomly populated randomly generating areas - thoughts on that?
We have talked about making the world map more accessable in terms of crossing mountains and oceans, but the feeling is that we should be implementing systems for this - skills for mountaineering or ships for ocean travel. Any thoughts on this?
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