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#956 - 12/19/07 05:05 PM Crafted Items Auction House
Daniel Offline
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Registered: 12/13/07
Posts: 24
Would we like to have an auction house where items can be placed for sale by players?

Its one thing to have a work order book at the tinkers and enchanters guild, posting prices and such. But, a far nicer alternative would be to have actual items posted.

Lets say some tinker plays during a time when there are only like 5 people online, He crafts this magnificent sword but 1) can never get a chanter to chant it cause they are all offline or 2) cant sell it cause A) No one online wants it B) players of other time zones don't even know he can make good stuff.

For whatever the reason... equipment thats finished is lying around.

Then Joe Shmoe comes along to the Auction house and "considers" a weapon in the auctioneer's listing and sees the exact runes on the sword with chants (yeah, some detect magic specialist come along and appraised it perfectly and certified each weapons buffs).

I like it, I buy it, I never even met the tinker.

Or, a Chanter buys it, spices it up and reposts it.

I like it, I buy it, never even met the tinker and chanter.

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#959 - 12/20/07 08:44 AM Re: Crafted Items Auction House [Re: Daniel]
Guinness
Unregistered



Well, good idea...

But actually, the only thing is needed - "safe" items transfer btw customer and traders.

Could we just rent "safe cell" with numeric-code lock at the bank and put stuff inside.
Now put ingots there and money and mail tinker the code.
Tinker opens cell, does his work and puts stuff back.
Mail code to chanter to allow him to enchant gears.

At the end you opened cell and found it ... empty - someone robed me! :-P. Well, just kidding, normally, you should find your order done inside.

Regards,
-guinness

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#960 - 12/20/07 10:42 AM Re: Crafted Items Auction House [Re: ]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
In order for a system like that to work it has to be non-lootable. If even one person can loot the AH or safes nobody will ever use them.

I do like the idea of player-run stores. Maybe HMs could rent space in one of the cities and hock their wares.
_________________________
If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#961 - 12/20/07 11:04 AM Re: Crafted Items Auction House [Re: Charon]
Ganelon
Unregistered



I think it is OK for these safes to be off-limits for thiefs. Given small number of players at the moment it is a reasonable compromise enabling players to get decent gear.
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#963 - 12/20/07 01:50 PM Re: Crafted Items Auction House [Re: ]
Shadowraith Administrator Offline
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Registered: 12/03/07
Posts: 106
Sorry, for things to be safe from stealing or looting means someone could whack you, take your stuff, and then put it somewhere you cant get it back due to code, nto due to difficulty.

Might as well turn save on ghost back on.

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#964 - 12/20/07 01:59 PM Re: Crafted Items Auction House [Re: Shadowraith]
Kim Offline
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Registered: 10/11/07
Posts: 204
Loc: Europe
How about this... You volunteer something to auction.. The auctioner gets the data... and then the auction starts..

When the auction is done, the auctioner sends you a mud mail saying to give you item XXX for transfer... after you do, the one who bought it has 48 hours to get it, or the auctioner returns it to you.

That way you can't really keep it safe, more than for 48 hours.

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#968 - 12/20/07 04:22 PM Re: Crafted Items Auction House [Re: Kim]
Daniel Offline
stranger
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Registered: 12/13/07
Posts: 24

Okef will hold your weapon for you if you run off while he is repairing it right?

An NPC auctioneer could hold sold items and upon your entrace he shoves your purchased wares, or expired sales, right back at you.

Perhaps sold goods, or expired auctions while they are being held by the auctioneer could be nipped by thieves. So any sellers who are lax enough to put something up for auction and not pick it up promptly would be at risk of loss.

This would require a time limit to auctions.

As for the safe idea, like lock box idea. I guess its pretty good idea in and of itself but its not the same functionality as an auction house. You would still have to have close contact with tinker/chanter which might be a problem for you if you dont know them. How would you pass payment along through the lock box idea?

And in fairness to what SW said, these lock boxes would have to be lootable so would we have a lock box system inside a bank as large and expansive as an Inn (any smaller and its fish bait for every passing thief), with many rooms? This idea approximates Inn rooms with a controlled entry for guests. Could just put a combo lock on Inn room doors. (not a bad idea either, lets quit paying 2 mcgrail for keys)

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#975 - 12/21/07 07:18 AM Re: Crafted Items Auction House [Re: Daniel]
Guinness
Unregistered



About close contact with traders...

Usually, they put their prices at Akkad tower allowing others to know who to ask for crafting. If they would to work in private you probably won't get them work at auction as well.

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#977 - 12/21/07 08:23 AM Re: Crafted Items Auction House [Re: ]
Charon Offline
enthusiast
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
It wouldn't be a fool proof 'safe' to put stuff in. It would basically be a player rune store that would be impossible to rob, much like mob-run stores are impossible to rob.

If stores WERE possible to rob nobody would ever buy things, they'd just loot them. In fact I can remember when a certain arch-mage had trans runes into every store's store room and would just go every hour or so and clean them up.

I would never use a player-run store if I could loot it, and would never try and sell anything if it could be looted. Something like that HAS to be loot-proof.

I don't like the idea of a 'safe' where you can STORE things and be safe. But I like the idea of being able to sell things safely.
_________________________
If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#980 - 12/21/07 09:46 AM Re: Crafted Items Auction House [Re: Charon]
Shadowraith Administrator Offline
member
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Registered: 12/03/07
Posts: 106
if you can store things unlootable, then its the same thing, whether you call it a shop or a safe. people would use it to store their own belongings
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