Kim
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(enthusiast)
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03/11/08 08:54 PM
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Non-level 1 weapon skills
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In the tinker guild, and I think other guilds, some weapon skills are not level 1. I can't think of a good reason why that is, and I can think of several bad ones.
Not having the skill at level 1 just means you have to waste X ammount of devs to be able to get to, say, level 5 and be able to train 2-handed polearm, or rely on a LOT of constant spellups, or have the first 5 levels take aeons. The advantage of chosing 2-handed polearm as your primary skill after all those hassles is... Well, none really.
I might miss something, but I can't think of any good reason of having any weapon skill not be level 1.
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Charon
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(enthusiast)
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03/11/08 09:38 PM
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Re: Non-level 1 weapon skills
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how about skills like martial arts for fighters?
For the most part though I agree with you, almost every weapon type should be available at level 1. If the delayed skills were better somehow I could see a reason for the delay, but as is I think all weapon types are pretty much equal.
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Kim
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(enthusiast)
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03/11/08 10:50 PM
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Re: Non-level 1 weapon skills
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Martial arts isn't a WEAPON skill. And it's broken.
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Charon
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(enthusiast)
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03/12/08 06:38 AM
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Re: Non-level 1 weapon skills
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I agree with you. It could use some serious tweaking. We've been discussing options!
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