Minstrel
(journeyman)
03/12/08 10:32 PM
Two Small Ideas

1. Being able to follow AND be followed simultaneously. Why limit following to being one direction? Why should Player A and Player B be able to follow each other, and leave it up to them who moves and who follows at any given time?

2. It would be nice if the enchanter spell Prepare Spell, when used to request an elementalist blade spell, showed the lore in the message given when the prepare is allowed. Currently, it says something like "greater essential blade spell prepared at *6." It would be useful to have it say something like "greater essential blade spell [vacid] prepared at *6."


CerberusAdministrator
(addict)
03/13/08 08:29 AM
Re: Two Small Ideas

1. If Player A is following Player B who is following Player A, when Player A moves "west", Player B will then move "west" and Player A will attempt to move "west" again - they'd be looped. This isn't worth the effort it would take to make it work, so I won't be looking into it.

2. I'll be looking into making that change tonight, along with making failed lock enchantment attempts not use up a prepared spell. Since I'll be in there anyway, expect a new fumble for prepare spell! Hooray!


Minstrel
(journeyman)
03/13/08 02:36 PM
Re: Two Small Ideas

 Originally Posted By: Harold
1. If Player A is following Player B who is following Player A, when Player A moves "west", Player B will then move "west" and Player A will attempt to move "west" again - they'd be looped. This isn't worth the effort it would take to make it work, so I won't be looking into it.


Ah, I didn't realize the code treated a "follow" movement the same as a regular movement. That is, I thought it would be easy to separate.

 Quote:
2. I'll be looking into making that change tonight, along with making failed lock enchantment attempts not use up a prepared spell.


Thanks!

 Quote:
Since I'll be in there anyway, expect a new fumble for prepare spell! Hooray!


...I think...!


CerberusAdministrator
(addict)
03/13/08 06:52 PM
Re: Two Small Ideas

Prepare spell now : has a fumble effect (jams prepare spell and the spell requested from the target), lists the element the lender was using when they type "allow <player>".

Lock enchantment now : doesn't 'waste' the prepared charge until you actually use it by starting the enchantment.