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#1437 - 03/13/08 06:53 PM Re: Summoning on runes [Re: Cerberus]
Cerberus Administrator Offline
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This is fixed.
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#1482 - 03/18/08 07:55 PM Re: Flying without wings [Re: Cerberus]
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Both these issues are fixed. You can't even move down while in the air on the world map now, unless you're flying of course. May cause some problems if people are set to ignore gravity without any flight effect, but I don't think that's currently possible on live.
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#1490 - 03/19/08 02:25 PM Re: Flying without wings [Re: Cerberus]
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Well, make sure you can move down if your already at 0, otherwise drowning and dungeons cant happen <grin> Also, underground you should be able to fall if there is nothing on the next Z down, but im not sure thats set up yet, think falling damage only if Z+ to start
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#1491 - 03/19/08 04:16 PM Re: Flying without wings [Re: Shadowraith]
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It would be awesome to have castle rooms with no floors that fall into lower rooms. Opens the possibilities of some interesting traps!
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#1492 - 03/19/08 07:04 PM Re: Flying without wings [Re: Charon]
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You can still move down from 0, but you won't take damage unless you move from positive to 0. Some strange things could potentially happen - for instance, if you have a transport rune to 5 rooms up in the sky, fall 3 rooms down, cast a transport spell back to the castle, go through the rune, fall again, repeat as desired, then fall all the way to the ground you'll take damage as if you'd fallen however many number of rooms down... But if you just walk outside the castle you won't take any damage and your damage buffer is reset.

Pretty sure castles don't have the world map's code, but I don't see why they couldn't use gravity at some point. Guess we'll talk about this at the next Immortal meeting.
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#1494 - 03/19/08 09:16 PM Re: Flying without wings [Re: Charon]
Minstrel Offline
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 Originally Posted By: Charon
It would be awesome to have castle rooms with no floors that fall into lower rooms. Opens the possibilities of some interesting traps!


I suggested that in my castle ideas post!! *pokes you*




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#1496 - 03/20/08 05:44 AM Re: Flying without wings [Re: Minstrel]
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You would just need to transfer the gravity code from the virtual world to the virtual castle part if its not there, then castles could. Plus you could consider letting castles have dungeons, and if they fall into disrepair, rather than becoming removed from the world, something moves in and takes up residence.
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#1497 - 03/20/08 07:20 AM Re: Flying without wings [Re: Shadowraith]
Cerberus Administrator Offline
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 Originally Posted By: Shadowraith
Plus you could consider letting castles have dungeons, and if they fall into disrepair, rather than becoming removed from the world, something moves in and takes up residence.
Mee likee, much good ya?
Anyone else have thoughts on this? Seems like it would be relatively fun to do, not to mention it would add new areas to the map pseudo-automatically...
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#1503 - 03/20/08 10:12 AM Re: Flying without wings [Re: Cerberus]
Charon Offline
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wylliams mob generator might be handy for this.
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#1588 - 03/25/08 08:10 PM Re: Lock Activation [Re: Cerberus]
Madoc Offline
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Registered: 03/25/08
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This still an issue, I could take a look at it, I think I know whats wrong
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