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#1266 - 02/14/08 01:19 PM Re: Trash can and experience [Re: Charon]
Ganelon
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I'd just kill the message.
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#1267 - 02/14/08 01:26 PM Re: Trash can and experience [Re: ]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
I'd agree. Xp for trashing things might be relevant if there are too many objects loaded in to memory constantly, but I think we're pretty good there.
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#1273 - 02/15/08 08:23 AM Forge weapon broken
Kinne Offline
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Registered: 10/06/07
Posts: 1
Something happed with forge weapon today (or after crash?)
If I start forging a weapon from a mineral blank, lets say mithril, I will get a iron weapon of same type instead and still have to mineral blank in my inventory.

So if I start forging a long-sword from a mithril blank it will take me 1 minute and 40 sekonds and then I will have one iron long-sword and one mithril blank in my inventory. The mineral blank will now be locked to long-sword if I try to forge something else from it.
If I try forging a new long-sword I will get yet another iron with the blank still in my inventory.

If I have a iron blank, it will also still be there after forge.
If I have no blank at all it will just say I need a weapon blank to forge like usual.

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#1274 - 02/15/08 08:37 AM Armor borked
Ganelon
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It appears that armor was borked during the crash. Fully forted and runed pieces now give only about 225 ptotection. Overall, protection went down about 30 points across the board.
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#1276 - 02/15/08 09:35 AM Re: Armor borked [Re: ]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
Is this only for people who were on at the time of crash? Or for everybody?
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#1277 - 02/15/08 09:38 AM Re: Armor borked [Re: Charon]
Ganelon
Unregistered



Everybody - Miranex wasn't on during the crash yesterday and he's the one who noticed that first.

Edited by Ganelon (02/15/08 09:39 AM)

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#1280 - 02/15/08 12:13 PM Re: Armor borked [Re: ]
Cerberus Administrator Offline
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Registered: 11/28/07
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Seems odd since there were no changes to how armour works recently. We're trying to figure out what happened still. Stay tuned for updates.
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#1283 - 02/15/08 01:06 PM Re: Forge weapon broken [Re: Kinne]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
We'll be taking a look at it ASAP. We're still trying to track down the cause of the crash (which was a pretty severe one), but this is a big problem too.

Thanks for the bug report. I'll be on to check it out about 8-9 hours from now (9 or 10 pm PST, hopefully) if no one else has fixed it by then.
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#1290 - 02/16/08 04:22 PM Re: Forge weapon broken [Re: Cerberus]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
This is fixed. Looks like a folder was deleted or just not copied over when we restored from the crash. Let me know if anything else is found about it.
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#1291 - 02/16/08 04:29 PM Re: Armor borked [Re: Cerberus]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
This is fixed. Looks like a folder was deleted or just not copied over when we restored from the crash. Let me know if anything else is found about it.
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