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#2343 - 12/18/08 11:44 AM Spell ideas
Cerberus Administrator Offline
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Feel free to post spell ideas for the Arch-Mage guild here. Those ideas that are new (ie, don't exist in any other guild) will be given the most weight. I'd be very happy to see anyone coming up with sorcery spells -- those that alter other spells, the way they're cast, etc.

Have at it!
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#2391 - 02/02/09 09:11 PM Re: Spell ideas [Re: Cerberus]
Cerberus Administrator Offline
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Mage's Tether: Spell cast on item(s) in inventory. If any item goes further than 1 room away from the caster it is transported back and the spell expires.
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