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#314 - 12/04/07 01:58 PM Re: Death Knights [Re: Charon]
Cerberus Administrator Offline
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I've heard the same thing - that DK's lifesteal sword is what causes the heartbeat problems. As far as I can tell, both Chaotic-Lords and Necromancers have blade spells that lifesteal and don't cause heartbeat errors. Is there a reason that they couldn't just have the spell's version copied to their swords with a check for the death knight pet wielding it to actually activate?

It's sort of the middle ground between removing the sword and keeping their functionality, I think. Of course, the information I have could be bad, or it could be the check for the wielder itself, or any number of unforseen difficulties could abound!
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#321 - 12/04/07 05:54 PM Re: Death Knights [Re: Cerberus]
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I understood that it was actually the protection that the swords convey to the wielding hand that was somehow breaking it.
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#367 - 12/05/07 11:44 AM Re: Death Knights [Re: Charon]
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Even so, the fact that it's an item and not the pet itself makes me feel that the item could be effectively replaced with a counterpart that's either not as fancy in terms of how it does something (IE, use the weapon spells that exist rather than whatever the special item is) or not as compact (IE, give the DKs gauntlets if the sword's protection to hands is causing some error, or full armor, or whatever)
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#637 - 12/12/07 09:50 AM Fist of the Justicar
Kim Offline
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Fist of the Justicar sometimes gives messages saying you gained an extra attack. Though it doesn't actually GIVE you extra attacks. I became sure of this when I gained the message twice in one round, but only got one attack total.... Should only have been possible if I was originally supposed to be at -1 attack per round \:\)
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#638 - 12/12/07 09:55 AM Summoning on runes
Kim Offline
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Registered: 10/11/07
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Loc: Europe
If you summon a pet on a rune, the rune will hit the pet, EVEN if you are on the safe list. "xxx leaves in a swirl of magic.".
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#639 - 12/12/07 10:02 AM Warding rune
Kim Offline
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Warding rune doesn't change owner in castles, like all other runes do, including healing rune. I think it's because Warding rune was added from test after the runes had been changed on live, so, it was done before the change, and never fixed.

Also, Warding runes don't last long in non-save rooms. They usually get cleaned in a couple of minutes... Since it's biggest use is in hunting people (tracking movement), that makes it almost useless. it should at least always last the 12 minutes it's supposed to. THough, it really needs longer duration to be really useful... 24 minutes would make it actually worth it...

But it getting cleaned a minute after you cast it makes it... So worthless \:\)

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#640 - 12/12/07 10:08 AM Fiery shield
Kim Offline
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Registered: 10/11/07
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This spell is somehow distance cast.. It doesn't seem to check if the target is in the same room. That's just.. odd.
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#641 - 12/12/07 10:11 AM Install lock
Kim Offline
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Registered: 10/11/07
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If you install a lock on a door, it only works on ONE side of the door... When installing on the door "up", the same door, from the room above, wont have the lock.

Odd. \:\)

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#643 - 12/12/07 10:20 AM "use" skills.
Kim Offline
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Registered: 10/11/07
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Trying to use a skill takes 10 FPs, whether you can actually use it again or not.
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#645 - 12/12/07 10:22 AM Re: Fiery shield [Re: Kim]
Shadowraith Administrator Offline
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Registered: 12/03/07
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Not a bug, closed
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