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#818 - 12/15/07 05:19 AM Re: Newbium [Re: Siani]
carmy Offline
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Registered: 10/14/07
Posts: 164
Loc: South Korea
I think a full set of iron that gives 'low' protection is fine with a newbium weapon. But let's be honest, with no buffers, you can get to 10 or 12 combat in a matter of minutes for some people. And, because you're gaining as much exp as you are, as quickly as you are, money won't be that plentiful at lower levels. Just something to consider if slightly better armour would be available in Loth. 500mcgrail for 10 pieces is still 5000mcgrail.
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#822 - 12/15/07 05:52 AM Re: Newbium [Re: carmy]
Shadowraith Administrator Offline
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Registered: 12/03/07
Posts: 106
Nod, we really have to consider the levelling rate. There are some nice low and mid range areas getting made, but if people just blow past them, then its wasted effort.
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#882 - 12/17/07 04:54 PM Re: Newbium [Re: carmy]
Daniel Offline
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Registered: 12/13/07
Posts: 24
Can items of zero resale value be created? If so, have a weapon rack and armour rack in the guild treasury that has an infinite amount of equipment at "fine" or whatever quality that is unruneable unenchantable.

get helm -> You get a helm off the armour rack.
get boots - you get a pair of boots off the armour rack.

An endless supply of "useless" equipment isn't a bad thing.

And its only useless to people of higher level. Low level people, well I guess to them its sorta priceless?

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#1446 - 03/14/08 12:20 PM Re: Newbie friendly [Re: Daniel]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
As of last immortal meeting we began looking into some ways to improve the newbie experience. Two of those ways are :

A) Make guild guards supply a full set of newbium equipment to each newbie (each time they need one, for instance if they die and lose corpse)

2) Make the difficulty of hitting monsters at low levels much less. In other words, instead of hitting 20% of the time a newbie should hit something of equal level 50% of the time.

Any thoughts?
_________________________
Please mail your views on balance to:
cerberus@darkemud.com

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#1473 - 03/18/08 01:13 AM Re: Newbie friendly [Re: Cerberus]
carmy Offline
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Registered: 10/14/07
Posts: 164
Loc: South Korea
Nod, I agree with the idea of hitting more, but the truth is, that once that newbium weapon the guard gives them is gone, they more than likely won't have the resources to get an 'ok' weapon made to level past that point in any way that won't make them rip their hair out (Iron? Ugh...). As it is, 'Loth is a rather useless city, there's absolutely no point in going there, let's make it a place where we can buy some elven made goods, mind you, the guards tend to kill newbies, so that might need to be looked at as well.

With the way the economy is set up right now on Darke, it's too expensive for new players to get decent stuff to level, and it's very easy for an experienced player to get anything they want because they already have the equipment they need to get stuff. Having decent equipment available in Loth, maybe something with slightly reduced WC and some crappy acc/speed runes, might give newbies a chance at leveling, all while gaining mcgrail etc so they can eventually afford better equipment.

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