It's more likely that since clones are temporary, they aren't bugging out during a save...

Still trying to work around the 0's issue. Likely to be fixed tonight if there's even so much as a player on to chat with and jog my memory about it. Right now I've been busying myself with an area recode, so I haven't spent much time on it.
_________________________
Please mail your views on balance to:
cerberus@darkemud.com