As of last immortal meeting we began looking into some ways to improve the newbie experience. Two of those ways are :

A) Make guild guards supply a full set of newbium equipment to each newbie (each time they need one, for instance if they die and lose corpse)

2) Make the difficulty of hitting monsters at low levels much less. In other words, instead of hitting 20% of the time a newbie should hit something of equal level 50% of the time.

Any thoughts?
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Please mail your views on balance to:
cerberus@darkemud.com