The problem is that Magic guilds have lack of MPs to cycle their spells. Lot of spells cost 600-1000+ MPs to cast, so, you cast a few and should wait forever at healer til points back.
Help files said that MPs and regen depends on these stas: Willpower Wisdom Intillegence
I had a chance to compare mana regeneration for 2 characters.
1. guild: Elementalist race: Mathere wil: 80 wis: 104 int: 104 levels: C 28 / M 31
regen rate when Blob/Glutton = 60-65 mps. (89 old style) total MPs: 3162 (approximatelly)
2. guild: Sword-Mage race: Wood-elf wil: 80 wis: 57 int: 104 levels: C 37 / M 34
regen rate when Blob/Glutton = 51-56 mps. (92 old style) total MPs: 3082
Are those values looking correct for new formula?
In my opinion, elementalist regen rate should be about:
elemRate = smRate * ( 104 / 57 ) * ( 31 / 34 ) = 89.83
So, about 87-92. Such rate should be fair enough.
Now such Elementalist could cast 3 G-storms and stick on healer for 50 * 7 rounds = 700 seconds, over 11 mins of real time, and cycle period is 20 mins. Guess, something wrong with new formula.
At least, I would to know what was a reason to drop MPs regen so much?
Regards, -guinness
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