Originally Posted By: Candanuca
What I meant in saying that it was hard to gauge exp in combat was more to the effect of what a specific message on a weapon was. Like does combining ice and fire at *2 make a big difference in the exp I'm getting for those crits versus *4. Not just looking at how much my exp went up after a combat round or two. Sure you can gauge in general which weapon is better but not actually figuring out what components of the weapon are being most useful.


I quite disagree. I never had a problem figuring out the relative importance of various weapon-building components prior to the xp messages. And I wasn't talking about "checking a round or two." That, in fact, is what xp messages are best for...seeing the round-to-round xp.

As for whether the mass of xp messages are helpful to newbies or overwhelming, I'm undecided.

But I would lean to keeping xp messages removed for the sake of atmosphere.