You are mistaken.

Stated goal: To close the gap in rates of experience gain re: haste.

IE: The rate of leveling for haste vs non-haste is wildly disproportionate, so much so that someone with haste can earn experience 4 times faster than the same character not using haste. The suggestion dealing with this:
 Originally Posted By: Onslaught
Give a X% exp bonus to any "hit" performed without haste on a character
is precisely the inverse of the solution I presented. Rather than give a bonus to non-hasted players, there is a percentage bonus for the xp gained from the best attack for each attack in a round beyond the first. This is, in essence, the exact same effect with the desired result - the only difference is the overall rate of experience gain, which is not what is being addressed.

To briefly address the crit table reached via wc and wield, in the most recent combat changes these were modified. No comments have been made, so perhaps the changes weren't relevant to average game play.

Thank you for the thoughts and efforts behind the recommendations. I appreciate it and am pleased that while our assessments differ, the solutions are similar.
_________________________
Please mail your views on balance to:
cerberus@darkemud.com