It's one of my pet peeves that guilds overlap so heavily. Another of my pet peeves is 100% success rates on powerful effects like see invis, resist stun, and fighting multiple opponents of not-insignificant power level.

This proposal is an attempt to differentiate Sword-mages from other mages - I'd appreciate any ideas or thoughts on how to dedicate a spell path to weapons though. Are we talking a spell path specifically for blades, another just for flails, a third for axes, etc? Or are we talking instead of using magery for everything they use "bladecraft" or something? I feel the spells themselves are the important part, rather than the casting skill.
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