Originally Posted By: Din
One idea i've been tossing around is to give guild specific hastes to work in line with the specialties of the non haste guilds.

For example, with enchanters i was thinking of adding a perm weapon LT called 'Enchanter's Blade', which would likely be a very high level enchant (somewhere in the 20s magic level range). The spell will work as a hybrid type of claimed weapon, it will not make the weapon unusable for anyone except the caster like claim did, but it will give wield bonus and haste effects if the caster who did the enchant is using the weapon, nothing will happen if someone else uses it.

For elems, i was pondering a temporary non-lockable spell they can cast on weapons that serve as 'elemental enhancements' which energize the weapon to make it lighter and faster, hence allowing haste.

With necros, i was thinking of adding a new high level pet (maybe name it something like unholy bishop or something) that instead of serving as a combat type pet, would instead be horrible in combat but would serve as someone who could spell the necro up with things such as haste and possibly a few other things.

These are just ideas im concocting from both my brainstorming and listening to other peoples ideas, keep shooting the ideas at me while i decide on the best option how to handle this issue.




These are great ideas, however they do not solve the necro problem of pets not being viable. I was thinking it could be a viable solution to their pets not being worth making anymore.

Honestly, its a waste of time making pets as a necro. For that matter its a waste of time making a necro. One Nethergeist takes something like 8 hours to make and is worthless in combat. On top of that its better to use dracoliches to guard because of lifesteal. It's pathetic. If you could make the master pet have very specialized casting abilities where it constantly spelled up the other pets in the room with diesel affects it would make the pets of every guild more viable.

You could actually use a single template for all 3 guilds master pets as far as buffs are concerned. It could spell up the creator of said pet with a haste affect when requested by the pet creator. You could even set it up where you could transfer ownership but it would only spellup the creator with spells. Just thinking out loud of some practical solutions to several problems.

I like streamlining in the beginning to fix the problems. If you or someone else would like to get creative down the road and individualize they would be great too, but this would be the fastest stop gap for haste and the issues with pets being worthless atm and combat being boring for casters with out unbalancing anything. It makes pets valuable again where they are really worthless at this time. It doesn't give the casters hasted combat early on. This keeps the balance in check. They have to become very high level casters to get the master pet. It gives pets the ability to actually guard castles while their masters are away where as one powerful character can take down a room of these right now.

The one problem I would foresee is some guy running around with the master pet and 14 other pets slaughtering everyone in sight. Oh, I could tell you whipper snappers a tale of dracoliches that would make your blood run cold for a week. Trust me there was a guy back in 1995 who held the mud hostage for a couple of days and I do not want a return to that. Perhaps, the master pet should be stationary. A divinity stone or some such. A conduit from one god or another that blesses that god's faithful servants. A statue of Marghuul, Risla, Elemental Plasma, Dragon, etc etc.

Any other ideas would be greatly appreciated.