Should the game just be about high levels? High levels, in my reasoning being 45+. As is, the levels until then are very fast, if you know what you are doing, they very much fly past, with no real sense of.... being there.

I think levels should start fast and then get slower and slower. As is, there is no real slowdown. You just keep going at much the same speed eternally. The mud is in risk of becoming top heavy, even with the high rebirth rate we have, just because attaining the higher levels again is so... easy. Since May or so, I have reached 50+ overall with.... *thinks* 4 characters... Enchanter, Paladin, Tinker and Fighter. I rebirthed two of them casually, because I knew that getting back to 50+ overall was no real challenge, just the question of a month or so at most. Even for somebody with a much lower play time than mine, it is very fast.

In short, I feel it's too quick and too easy.