Since an instant kill is designed to kill in a particularly spectacularly unsurvivable way (rather than by dealing an arbitrarily large amount of damage), and holy mission is designed to allow "the recipient to fight WITHOUT TAKING ANY DAMAGE" (rather than "survive any attack unscathed") I feel the correct fix would be to have the mission expire if the player dies, rather than save them from IKs.

I would be interested in opinions on this topic before I make the change that would cause a holy mission to expire prematurely upon death (no damage taken).
Please mail your views on balance to: