NEWS FROM THE DARKESIDE
You may notice some wierdness like some intermud commands working and others not as I slowly move us from i2 to i3.
Don't panic, I will offer the code I did to this to any darkelib (or anyone really) that wants it.
Posted by Madoc Fri Mar 18 17:30:06 2022.
So you have until sat the 19th to get in compliance.
So I have my kid every second week so next week is my 'time to work on darke' week.
I am warning you now, get your upkeeps for castles/mines up to date, I am going to be cleaning the system.
Also if you have more then 15 pets in a room, fix it.
If you have thousands of ingots in a room please buy an ingot chest, and put them in there it is a MUCH smaller drain on the system then individual objects.
Posted by Madoc Fri Mar 11 08:05:29 2022.
I wrote a long technical explanation of the problem, why it got so bad, what did to fix it then realized you don't care.
Here's what you do care about, the random 'hey my X turned to iron!' fixed.
Maligant lost some kind of weapon that was on his person, maby, its possible it was just a bad dupe.
Ivan castle room 2 lost its trans rune, no question on that one.
Feel free to see the admin staff for a heartfelt apology, but not a reimb.
Posted by Madoc Thu Mar 10 19:47:05 2022.
Okef and his cronies are back!
So you can now get wood/leather weapons repaired!
And buy and sell ingots at the ingot shop!
Posted by Madoc Fri Mar 4 16:00:31 2022.
Shizawana has found the place to register new clans, There is a book in the hall of records (its in the desc its not an object in the room) look book for details.
We have never used the clan skill features, but if people have ideas, and cyric approves I am not against them.
The room is located 3se2e from the fountain
Posted by Madoc Fri Mar 4 07:48:11 2022.
Obfuscate has changed to Cloaking Field.
This may affect Nightblades Arch-mages and Sword-mages, who may retrain.
Posted by Cyric Sat Feb 5 17:35:00 2022.
Again thank you all for being apart of darkemud and the new year. We have moved darkemud to my own servers now that have lots of room for other things and veeam backup as well. I will keeping this going for as long as I live and will have more time to get shit done once I retire. I do have plans to do some map drawings and castle drawings as well that I can do for people. but that is another area that is still in the works to keep darkemud going. want to make this place like a home for those that like that kind of stuff. Anyway more later. Thank you all for being apart of darkemud.
Posted by Mactorg Thu Feb 3 12:48:22 2022.
Well figured out how to create a link that doesn't expire. But it will work for the first 25 users: https://discord.gg/Wrga3VkpMp
Posted by Mactorg Mon Jan 3 16:32:12 2022.
Just an updated discord invite. or search for darkemud https://discord.gg/u8cZH5sk
Posted by Mactorg Mon Jan 3 16:30:44 2022.
Happy New Year everyone!
This new year will bring more options and ideas to DarkeMUD.
I hope to have warlib up and going for beta testing this January on the new driver of FluffOS.
And I hope to get botwarlib up as well for those that want to try out botting on the system. This is a different approach but I want to bring better NPC's to the lib that are AI driven with bot code. But it is still in the works and any ideas would be helpful.
But Warlib will be our beta for FluffOS and as warlib progresses then live will progress. Warlib will bring all races and we will open up thing for different guilds and ideas for Live but we will need to have them tested first. Anyway thank you all for being apart of darkemud and have a great new year!
From my family and all have a safe and wonderful New Year!!!!
Posted by Mactorg Fri Dec 31 17:09:09 2021.
Well everything has been moved to the new location.
if you have any issues please let me know.
I will be doing some other stuff to back things up but all things should be working
Thank you for playing here!
Posted by Mactorg Mon Dec 27 22:42:52 2021.
At next reboot the mud will take about a 10 minute down time while I move it and the data from the mud to the new system.
you will be able to get to the new machine via mud.darkemud.com (184.108.40.206) after that. Not sure how long my DNS changes will take to get changed out on the internet but the mud.darkemud.com is working with the new IP but the mud isn't running yet until I move the live data.
Anyway thanks for everyone being a player here.
Posted by Mactorg Mon Dec 27 16:57:42 2021.
I will be moving darkemud.com to a new IP address. After a few weeks on the new router and conversion of the system to the new vmware server I have, things are looking good.
I will be moving darkemud at the end of this reboot cycle to 220.127.116.11 so I can start the new year on my personal servers on my local internet connection. I have a direct fiber to my local ISP and have 400Mb up and 400Mb down speeds with a static IP address. Plus I will be able to do my own local veeam backups and start working on getting things moving for the new year!
Again I think this is a good move and it saves me $50 a month in hosting fee. But this summer we will get generator backup and a few other things so I can make sure things are updated and secure.
Thanks for playing here and thank you all for your donations to help out with the old hosting!
Posted by Mactorg Mon Dec 27 09:07:57 2021.
Merry Christmas, Happy Holidays!
Posted by Cyric Fri Dec 24 07:01:54 2021.
I was planning on doing the move at the end of this reboot cycle but have moved it to the end of this weekend.
Need a little bit more time to get things ready.
Sorry for the delay
Posted by Mactorg Tue Dec 14 20:41:27 2021.
Warlib will be back online in January 2022. it will bring in the old races and other stuff that was out of blance. But with this we will learn to blance things with the new live lib.
I will have more updates on the warlib and the new system we will bring up to help us balance things.
I hope to start the progression to help darkemud become the next text based mud people go to and bring more options and selections for player development and world development.
Castles will expand and virtual cities as well. And scale will be brought to the world map so that each city square is 100x100 and any square on the world map will be 100x100. but that is my idea but we will see how it balances out.
again thank you for being apart of this world. without players this place wouldn't have the history it has now.
Posted by Mactorg Mon Dec 13 18:21:41 2021.
In the next 39 hours from 5:25PM PST I will be moving darkemud.com to my home vmware server.
I am trying to save money on hosting and keeping in it in house.
I will have generator backup in spring but until then it will be on my battery backup to make sure it is running.
Again sorry for the issues or problems. just one step in many to come. I hope to inprove the speed and reliablity of the system.
Again the new IP address will be updated on the dns but the static IP is 18.104.22.168 but I will update the live.darkemud.com as well.
thank you all for your support.
Posted by Mactorg Mon Dec 13 17:28:10 2021.
I pay about $50 for hosting for darkemud.com and I need to cut my expenses down so I will be moving darkemud to my vmware setup at home so I can have more control. I have 400MB up and down and a static IP address: 22.214.171.124.
This will save me some cash on that old vm system we have and right now I don't have generator backup but I will see to resolve that in the spring.
Anyway this will be happening this month and I hope it will be as soon as I can make it. I will do a final backup of the lib sometime before I bring it down so there is no lost items or equipment. I will update the live.darkemud.com information on the DNS and the mudconnector as well so I hope things will be smooth.
Again sorry for this adjustment but $50 a month for the many years I have hosted have totalled about $6600 dollars. I know a few of the players have donated money to the cause and I am very thankful for those donations!
But now darkemud will share my network connection but I hope to make it as reliable as before with generator backup in the spring.
Thank you all for playing here and I hope to bring many more upgrades when I start to get to retirement.
Be safe and be well!
Posted by Mactorg Thu Dec 9 18:43:38 2021.
Networksolutions is a great product!!! j/k
Anyway darkemud.com is re-registered.
The static IP is still good at 126.96.36.199
Anyway been trying to move it from networksolutions to another registra and they are putting road blocks up.
Sorry about this.
it should be resolved today sometime when they get they update done after I already paided earlier this morning.
Posted by Mactorg Mon Oct 11 12:20:38 2021.
An ancient grimoire has been recovered.
Posted by Cyric Sun Aug 15 19:33:58 2021.
The system was rebooted. not sure but going to get more informaiton.
Had to restart the mud.
it was out of my hands on the reboot.
sorry about that.
Posted by Mactorg Wed Jul 7 14:34:34 2021.
Happy 4th of July weekend!
Posted by Cyric Sat Jul 3 07:08:58 2021.
I have a discord channel setup for DarkeMUD.
The invite is https://discord.gg/p3Hrdhme
Posted by Mactorg Fri May 28 15:33:49 2021.
Ok, ISP did another change without notice. I guess we are small.
Anyway the IP address changed. So I have updated the DNS servers and they are propergating out to the internet as we speak.
The new IP address is 188.8.131.52
But in 24 hours the DNS records will be updated.
Sorry about that.
Posted by Mactorg Fri May 28 14:29:43 2021.
Well someone pulled some fiber from the poles and caused it to snap. They just got it going. The mud never went down but people were disconnected.
Life has its little issues and this was one of them. They haven't found the dump truck that did it with his dumpster raised while driving down the street.
Anyway sorry about it.
Posted by Mactorg Thu May 20 14:14:31 2021.
Lowered age requirement for Rebirth on a trial basis.
Posted by Cyric Thu May 20 00:15:58 2021.
Posted by Cyric Sun Apr 4 10:20:56 2021.
Do not multiplay.
Do not use a vpn.
Posted by Cyric Sat Feb 27 08:11:03 2021.
We are getting things done and working on the driver stuff again on another box.
Anyway please review the 'help policy' on the rules of the mud.
If you have any questions or issues please let me know.
Have a great day mudding!
Posted by Mactorg Tue Feb 23 20:37:25 2021.
Thank you for playing here at Darkemud!
if you have any issues or questions please let me know at firstname.lastname@example.org
Anyway I am working on things to make sure the mud has support for many many years.
Once I do retire I will be doing mudding full time and making sure things are uptodate.
Have fun and enjoy our world and if you have any questions please let me know.
Posted by Mactorg Wed Feb 17 20:08:25 2021.
Merry Christmas and happy holidays!
Posted by Cyric Fri Dec 25 10:37:20 2020.
For all those mudders that still have time to connect today.
I hope when I retire I will put more time into the mud so I can bring more excitment to the system.
I have Garkin's story to still put on the website as well. want to bring more stories to the world from Darkemud.
Anyway Be safe and be well and your family as well!
Jeff Monahan (MacTORG)
Posted by Mactorg Thu Nov 26 11:52:25 2020.
Posted by Cyric Thu Nov 26 09:08:01 2020.
The wildfires in Oregon are kind of crazy. We are ok in Oregon and on the west side of the valley northwest of Salem City.
It is very sad about all the homes and people that we have lost during these events. Never want to see peoples homes burned and people die during these events. just very sad.
Be safe everyone!
Posted by Mactorg Sat Sep 12 04:38:31 2020.
Izodac Thromax Tursnik Xavier ridded for triggers.
Posted by Cyric Tue Aug 25 19:09:51 2020.
Please do not use triggers.
If I catch you, I will rid one, some, or all of your characters.
Have a nice day.
Posted by Cyric Tue Aug 25 17:48:15 2020.
Posted by Cyric Mon Dec 23 09:03:37 2019.
Sword-Mages will find their summoned weapon more accessible.
Posted by Cyric Wed Nov 6 10:30:09 2019.
Wes left the trapdoor to the Ingot Store open.
Somebody absconded with all of his precious ingots.
Rumor has it that they were dumped into the City Ingot Chest.
Never heard of the City Ingot Chest?
Find Okef and type 'look chest'.
Posted by Cyric Sun Sep 29 18:49:57 2019.
Thromax has been ridded for botting.
Posted by Cyric Mon Aug 26 05:49:54 2019.
Nebuchadnezzar has been ridded for botting.
Posted by Cyric Tue Jul 16 01:21:32 2019.
Happy Fathers Day to all those Fathers out there in the mudding world!
Posted by Mactorg Sun Jun 16 12:42:03 2019.
Sword-Mages have been re-tuned.
Posted by Cyric Sat Jun 15 18:58:31 2019.
Arch-Mages again have access to Summon Greater Familiar.
The level of Stabilize Familiar has increased from 6 to 20.
Posted by Cyric Sat Jun 15 18:37:19 2019.
I think everything is looking good on the dev mud driver.
I will be doing one more copy over and change all the files that need to be changed once more then I will be opening up the test lib for testing.
On the test mud it will give you the password if you create a new player during player generation.
We just need to get more data on lots of classes and skills and spells to make sure things are not breaking.
Again thanks for playing here and I hope you are having fun!
Posted by Mactorg Thu May 30 08:48:17 2019.
Updated terrain description m4 and m3. they were to long.
Posted by Mactorg Sat May 18 19:55:40 2019.
Well the new driver is looking good. still cleaning up warnings and some code that broke but it is way fast!
After I get this mud to the new driver I will focus on the website to get more information organized.
But I will continue to look at areas that are off line and get them balanced and pushed live for your enjoyment. Plus going to do some work on getting live copied to test and then clean up stuff on test and setup some good example code to work from for newbie wizards later on. we just need to pull together a good training town with a small adventure to examine so they can start coding with a good example base.
But more later on that. Oh, DarkeThoughts on the main website is our forum as well. so just register and I will get you going on the forum and assigned to your guild area as well. Need to automate that but I don't have that done at this time.
Again thanks for playing and have a great week!
Posted by Mactorg Wed May 8 19:03:17 2019.
Well been working on a newer driver for live and it is looking good. I am currently cleaning up the TYPE errors and other stuff to make the code more clean and remove all the TAB's that are in a lot of files and replace them with 4 spaces. But the good thing is that the driver is 64bit and very fast. I did a gauge on a command that normally took 1,922,339 CPU cycles to complete and when I ran the same command on the newer driver it only took 45,217 CPU cycles! that is crazy fast to what we had before. so I will continue to make sure the updates to the files get ported to live and when the time comes we will be moving to a totally newer driver than MudOS. it will be FluffOS that is currently maintained and used by Deadsouls and Discworld muds. Anyway just giving you some good news.
I have created a google groups for darkemud as well you can find the information on the bottom of the main www.darkemud.com webpage.
Thanks for playing! if you have any ideas please post them on the darkethoughts forums and mudmail me as well and I will see what I can do.
Have a great week!
Posted by Mactorg Wed May 1 18:17:38 2019.
We are on a new driver that will help us admins do some work.
Again thanks for playing here and have fun!
Posted by Mactorg Thu Apr 25 18:01:42 2019.
The driver will be down for about 5 minutes after normal shutdown so I can update the driver for this system.
Thanks for playing and have a great time mudding!
Posted by Mactorg Thu Apr 25 17:16:28 2019.
I have finished the full backup of this system to another host that I work on at my office. Just making sure I have a full complete backup.
I will be slowly converting the old system to a new cleaner system.
Thanks for playing and I will have more updates later.
oh, the driver change will happen sometime in the next day. just fyi.
Posted by Mactorg Wed Apr 24 18:54:40 2019.
On next reboot or when there is only admins on this mud I will be upgrading the driver with some changes that will help us max string sizes so we can display some large files without bugging out. Shouldn't affect anything else since it is the same version of the driver but with some optional varibles increased.
Again thanks for playing!
Posted by Mactorg Wed Apr 24 14:21:59 2019.
just some cool reading about another old mud that hasn't died. We will get to this point. just takes time to fix issues here and build out new areas that have bugged out.
Again thanks for playing here at DarkeMUD.
Posted by Mactorg Wed Apr 24 13:36:17 2019.
I am working on a new driver for live that will help speed things up.
with the new driver I will be organize areas to make it easier add areas and to consolidate things so that new areas can use great ideas or options that were developed before.
Again thanks for all your playing time here and I hope to make things better and easier to fix things if needed.
But I will continue to support this lib and hosting for many more years.
I looked at my age of the player.o file I created the first day the driver was moved after darkemud was shutdown by Drizzit. Was March 12th 1997. crazy but very happy to continue to host this mud.
please let me know if you have any issue or questions and I will try to provide the answers.
Posted by Mactorg Tue Apr 23 19:47:38 2019.
Oh, forgot you can click on the vote button on our main www.darkemud.com page.
Posted by Mactorg Mon Apr 22 09:20:28 2019.
Just a reminder if you like the mud you can vote as well. it requires you to have a free account at www.mudconnector.com site but it would help us out. vote once a day! again this isn't pressure or anything just something to keep us on the list of muds.
Posted by Mactorg Mon Apr 22 09:20:02 2019.
Sorry folks for the outage this weekend.
The system is back up and going. it was an ISP upgrade of the firmware on the box we are on that caused this outage.
Please let me know if you had anything missing and I will try to pull it from last weeks local backup.
again sorry for the issue and I need to get more information out on how to talk about darkemud. I do have a reggit DarkeMUD channel that I did post some stuff but not sure if I let everyone know.
Posted by Mactorg Mon Apr 15 10:05:44 2019.
In the next few weeks I will be moving the mud to a different location that doesn't cost $50 a month. it will be cheaper and I will have more control and it has battery backup and generator backup at Tier 1 network access. so I hope I can move the mud to a different virtual system and able to reboot as needed remotely.
Again thank you all for playing here and have a great weekend!
Posted by Mactorg Fri Aug 24 10:16:44 2018.
Sorry abou that.
the hosting site didn't tell me they were rebooting the system.
everything is back up and going now.
test and beta and precms and deadsouls is up and running now.
Posted by Mactorg Sun Jul 1 14:03:56 2018.
Blacksmith may now be learned as a world lore.
Posted by Cyric Sat Jun 16 20:25:45 2018.
I am your internal admin MacTORG.
I wish everyone to have a great new year.
I will be moving darkemud to a new IP address and hosting darkemud on a new system.
I hope that this will give us a better uptime and more speed.
I hope that I can help convert the mud to the new version of fluffOS.
this is a lot of debugging like when we moved from MudOS 3 to 3.2 and me and Helios had to edit all the source code to work with the new driver.
it took two weeks to get that done.
oh well. Helios is doing well and having a wonderful life.
Anyway I will be doing some work and I will try to make sure everyone is notified about the move.
Enjoy the fun here and I hope to make things better.
Posted by Mactorg Fri Dec 29 19:10:40 2017.
sorry about that. they were doing some moves and forgot to turn on our VM.
I will be working to get it moved to a newer system.
paying $50 a month for the last 4 years and need to get things slimmed down.
so I will be moving it to another system that I have physical control.
again sorry about this.
MacTORG (siteadmin and admin)
Posted by Mactorg Thu Dec 21 19:18:44 2017.
Everything went well. no issues.
thanks for playing DarkeMUD.
Posted by Mactorg Fri Sep 22 20:45:14 2017.
our internet provider is doing some network changes at 4:30PM PST today.
not sure what will happen but I hope to be at the location to make sure things go ok.
if anything goes wrong I will be around to make sure it gets back up and going.
sorry for the short notice.
Posted by Mactorg Fri Sep 22 12:22:08 2017.
not sure what happened but we are back up.
Posted by Mactorg Sun Apr 30 08:34:12 2017.
I will be moving live to a new server this weekend. I will give you the new IP address and change the website to the new IP address as well and at mudconnector and the facebook page for darkemud. need to do some testing with the driver on the new OS and see if that works and then I will do it sometime Saturday night or early Sunday morning.
Any questions please email me at email@example.com
sorry this is an issue. I try to keep things as stable as possible. wish I could convert darkemud to a non-profit so we can accept tax free donations! if anyone is a good tax guy and has ideas on how to do this for a programming mud let me know.
Posted by Mactorg Fri Apr 28 09:21:25 2017.
On March 12th of 1997 I started hosting this mud!
it has been a great pleasure to host this wonderful MUD!
Thank you for being great mudders!
Posted by Mactorg Tue Mar 14 10:31:41 2017.
Sorry about the down time.
System was shutdown on accedent thinking it was a different system.
I have a new VM to migrate from this box to another one but need to re-compile the driver.
I hope to have that done by the end of the month.
Posted by Mactorg Tue Sep 13 23:30:18 2016.
Frontier Communications had some fiber issues in Beaverton and some issues across the whole country. They bought up some Verizon networks in Florida and other places that might of caused programming issues and routing issues in multiple locations.
Sorry for the issues.
this wasn't an April Fools joke. IT don't play those kind of games. we do it at later times when you least expect them!!!
Posted by Mactorg Fri Apr 1 17:08:20 2016.
Please log out at or before the 5 minute mark for reboots.
People that idle that makes it extra important for you.
If you lose your equipment because you didn't log out at 5
minutes you will not get it back.
Posted by Cyric Sat Jan 23 12:38:11 2016.
Please. Do not bot. It is not worth it.
I am not required to tell you when I catch you.
I will make sure I have enough evidence to rid all your chars.
Do the work.
Posted by Cyric Tue Jan 19 07:48:49 2016.
Thanks everyone for playing here!
Thank you all for being apart of DarkeMUD!
I know 2016 will be a good year for everyone and this MUD.
I really want to get more time set aside so I can work on some ideas.
Again thank you for playing and let others know.
Posted by Mactorg Sat Jan 9 14:24:12 2016.
Looks like the end of this week I will have a new system spun up that I can start migration of the old site to the new site. I hope this will resolve the pauses we have been having.
I will let you all know what the new IP address is and I will be doing some driver compiling on the new box to make sure things work correctly.
Thanks for playing and have fun!
Posted by Mactorg Mon Dec 14 06:38:44 2015.
I am very sorry for the down time.
frontier changed the ip addresses 1 week before we were ready.
I will be steping up the hosting and doing a $50 a month fee to make sure we are supported as a paying customer.
again I am sorry for the down time.
Posted by Mactorg Tue Dec 1 20:37:54 2015.
Just FYI. Dean has added another 42 terrain descriptions for the world map.
Great work Dean!
He has everything done to the o# and the O# and just a few in the p# and P# done. has on# and On# and all the other alphabet left todo.
Posted by Mactorg Mon Sep 28 14:42:25 2015.
We are doing great. Had Helios show up and look around and chat. That is great and brought back a lot of old memories. Hope RL doesn't get to busy. Would love to see him around more. Always fun to see old faces.
Mudconnector.com has reset the votes for the muds! so if you have been voting for darkemud thank you! if not please support the mud. it does help in some ways but it makes others notice us a bit more.
Need ways to advertize that are free. word of mouth is about the only way right now.
Anyway just my little rant.
Have fun and keep living!
Posted by Mactorg Tue Sep 1 13:45:49 2015.
Well this is the other set I installed tonight.
My youngest son did these. he is working on more of them now.
Hn2: Rough grass and rougher shrubs surround you as you stand on the hill, tall rocks stand in groups dotted around the landscape. The Moon illuminating the surrounding area almost makes it seem as if the stones hide something in their shadows.
Hn3: The Moon hangs overhead as you stand on the hill, illuminating the landscape as a breath of summer air washes over you. Even at night the season finds a way to deliver its presence to you.
hn4: The constant whistle of winds pulls leafs from the tree tops as you make your way onto the wooded hill, the noise removing any quiet the night had before now.
Hn4: You stand on the hill; strewn with large dark boulders, made even darker in the night. You feel as if they watch you, like eternal sentinels.
i1: The snow crunches and ice cracks under you as you wade into the frozen field, the cold air doing you no favors in the winter.
I1: You trudge your way up the mountain, snow crunching underfoot as the wind howls and bellows at you for being in its presence. The cold seeps into you as you ascend.
i2: You walk through the frozen field as even now there is ice and snow, slightly melted, on this field, a heavy frost that clings to the ground and persists into the spring.
I2: These mountains retain their frosted caps even in spring, the new season not able to move the vast amounts of ice and snow from the great earthen behemoths.
I3: The Sun tries to unfreeze the mountains, but to no avail, as the ice and snow have deep roots that persist even summer. As you ascend the mountain, it is of comfortable contrast that the heat of the sun gives, in comparison of the cold earth underfoot.
i4: This frozen field has kept its namesake even after the season of the Sun has gone past, as you walk through the remaining snow and ice that has weathered the summer.
I4: The cold gale picks up in force as you walk up the path on the mountain, winter is making its presence known even now before its time has come.
in1: The snow falls quietly upon the land and the cold night is only disturbed by your presence on these frozen fields.
In1: As you trek upon these mountains the only constant is the howling gales, stinging snow, and shining moonlight.
in2: You trek across the frozen field, wetted from the melting ice. The night is cold however, as the Sun has taken its heat with it. WIP
In2: A dry air flows around you as you roam through these mountains, snow and ice still clinging to the frozen paths. In the darkness you have found it quite easy to slip at times, the uneven terrain mostly to blame.
In3: These mountains are difficult to traverse, but muddy snow help you keep your grip on the uneven terrain. The Moon hangs overhead, helping illuminate the path before you.
in4: As the night sky lights the field, you trudge through the snow on this frozen field. As it is already quite high, there is no doubt it will be waist deep come winter.
In4: In the dim light given by the moon and stars, you ascend the mountain. As summer has receded, these mountains have become perilous again, ice and snow starting to coalesce on the paths.
j1: As you walk through the jungle, sounds of various wildlife calling to each other surrounds you. The heat is bearable and the air is not very humid.
J1: You push your way through various heaps of underbrush, the tree canopy almost blocking out the sun, smells of various flora and fauna pervade the air. Oddly, the air is quite temperate and not very humid.
j2: You move through the jungle, the air is heavy with moisture and the heat is ever present.
J2: You wade through vines, and bushes, everything feels cramped as you try to navigate this jungle. The air is a furnace and with every breath, it feels as if you're drowning. As the jungle thrives on such conditions you hear the calls of various wildlife, only adding to the chaos of moving forward.
J3:Moving through this jungle is like moving through a sludge of plant-life and mud. The heat is ever present and every breath of air feels like you're drowning. The heavy tree canopy hangs overhead, blocking the sun, but with every shaft of light you cross you are alerted to the presence of the summer sun, beating down upon you.
j4: You cross over roots, and push away vines as you navigate the jungle, calls of wildlife seemingly all around you echoing off the trees, deeper into the jungle. The heat of the jungle doesn't seem quite so bad as you continue along.
J4: You trudge through the slurry of plant-life, it seemingly keeps replacing itself with more vines, and bushes.
jn1:The darkness of the jungle is only amplified by the tree canopy overhead. You feel every shadow looking back at you with some unknown creature, whether it be imagination or reality is unknown.
Jn1: You slog through the brush of the jungle in near complete dakrness, the heavy tree canopy blocking out all of the night sky. The extreme amount of plant-life is suffocating and the darkness makes you question if those eyes in the dark are real or not.
jn2: It might be even louder at night, then it is during the day. The cacophony of animals scrapes at your ears, and the darkness of night is all encompassing, the light of the sky blocked by the tree canopy above.
Jn2: The constant grating noise of the calls of animals scrapes at you as you plod through the bushes, and vines of the jungle. The night sky is blotted out by the tree canopy, leading to a feeling of being trapped with the noise around you.
Jn3: The jungle is almost a like a wall of plant-life, and with light of the night sky, blotted out by the tree canopy, navigating through this mess of fauna is exceedingly difficult. The heat is suffocating , and the air is damp with moisture. This feels like a sarcophagus of nature.
jn4: You catch a glimpse of the moon above you, the tree canopy seemingly wanting to block out the light of the night sky. you occasionally hear the sound of wildlife moving through underbrush.
Jn4: The night sky is blocked out by the tree canopy, the darkness is all encompassing and you hear wildlife stirring throughout the jungle. You're not sure how close it is as you cannot see through the abundance of plant-life in every direction.
Posted by Mactorg Thu Aug 27 20:40:23 2015.
d1: The harsh sands billow through the hills and valleys of the dunes as the Sun lies in the sky. Even in winter these lands are far from cold.
d4: The Sun blazes from above as you trudge through the sands. The great dunes wave and morph as if it were an ocean, heading to the beck and call of the winds.
dn1: As night comes the sweltering heat of the Sun has dimmed and faded away, leaving you shivering as the heat leaves your body.
dn4: As night has blanketed the land, the winds have seemingly turned hostile, as the winds blow the cold, stinging sand into any place they can find. It truly feels like you are in a great ocean as the winds dig your feet deeper into the sands with every step, trying to absorb you into the desert.
hn1: The quiet permeates the air, as the blanket of night has settled on this land with snow as a constant companion. The only disturbance besides yourself is the silent whisper of the winds, bending and weaving through the forest. It feels dangerous and comforting at the same time, to be so aware of your surroundings, but also so isolated in the wilds.
Hn1: Snow has covered each of these great mounds of earth and as the Moon hangs overhead, it almost resembles great desert dunes rolling upon the land. The snow swirls and rushes throughout the landscape being carried by the wind.
hn2: The wilds stir in the night, as you hear birds and creatures shuffle the leaves in the trees above you. you feel as if you are being watched from the darkness all around you, as if something was just beyond your perception.
more to come tonight.
Posted by Mactorg Thu Aug 27 20:30:21 2015.
Thanks for playing!
We will have all the world map terrain descriptions completed by this weekend!
long time going but it will finially be finished!
Thanks to my younger son Dean!
he is at firstname.lastname@example.org
Posted by Mactorg Tue Aug 25 12:15:45 2015.
We are doing great on the mudconnector front. Still at #31 out of 990 muds listed.
Let me know if you need anything. I will do my best to make sure it is done in a timely manner.
Have a great Weekend!
Posted by Mactorg Fri Aug 21 07:27:23 2015.
Greetings fellow Mudders.
We are at rank #30 for the last week or so on the mudconnector.com!
Thanks for all your support and continue support for this mud. I am not sure but I think we should put a question during character generation to see how a new player heard of darkemud?
not sure if this would be useful or not but might be.
Anyway please continue to let us know if something breaks. we will do what we can to fix it in a timely manner.
Thanks for playing!
Posted by Mactorg Thu Aug 13 10:43:47 2015.
Hello everyone! I am now deep into development with my new Arcanist Guild. With that being said, i am now taking applications for players to serve as ptesters to test the guild once it is completed to help me balance everything out.
While testing, you will need to hiatus your main character and you will not be able to keep any of the levels or experience your test character gets because i will be setting those levels manually based on what i need tested. However, as a reward for the time the testers spend over the 1-2 weeks i will be testing and tweaking, i will grant a free level in both combat and in magic/special to a hiatus character of each testers choosing.
Applications can be sent to my mudmail, i will need testers for the attack spell branch, defense branch, illusionism/misc branch and one who tries to use all 3, please specify which path of those four you wish to test for. Testing should begin by the end of this month, i will keep everyone posted.
Posted by Din Sun Aug 9 19:00:38 2015.
Due to the not so recent changes to Enchanter Spells,
Grandmastered Malsa Koren will now give maximum accuracy.
Anything less than Grandmaster will remain the same.
Posted by Cyric Wed Jul 29 17:13:51 2015.
Thank you all for voting for us on mudconnector.com
we are doing great and the votes are wonderful!
please continue to vote each day! and if you feel that we deserve a review please write one! thank you all for making this place a great place!
Posted by Mactorg Fri Jul 24 20:52:04 2015.
Just wanting to let all the old wizards we had before that we are opening up test for a wizard fest.
We need areas and bug fixes on old areas. so I will be working to make test work via FTP and give those people access to develope areas.
if you have time to code for darkemud I would be very grateful! if I win the lotto I will help pay you for back coding! but we will see if I win or not!
Anwyay thank you for playing here and lets make darkemud a name to be remembered for as long as I live and my son's. because I will require them to keep this mud going after I travel to better places!
Thank you for playing here!
Posted by Mactorg Fri Jul 24 19:19:38 2015.