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#1523 - 03/21/08 09:49 PM New News
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Swimming skill is no longer required for ghosts not to sink underwater. Careless newbies shouldn't be stuck underwater forever now
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#1937 - 05/13/08 08:53 AM Re: New News [Re: Cerberus]
Ruck Offline
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Registered: 11/26/07
Posts: 21
Loc: Chicago, IL
I always hated that bug. I also hate praying and ending up in the water with no HP and then dying two steps later and losing all your gear.

Too bad there arnt underwater areas....that would be cool...to have to have some sort of magical underwater breathing device or spell to access the area and explore. And if the spell ran out while you were underwater you would basically be f*cked...unless you ran into a room with an air pocket or something...hmmm...i think i am giving myself area ideas!

The on the same token, there could be people walking across the ocean floors, battling underwater monsters and gathering special underwater items....looting all the corpses of the newbies who drowned over the centuries.
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#1943 - 05/13/08 11:07 AM Re: New News [Re: Ruck]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
There are ways you can breathe underwater.

You can:
1. Have a cleric cast the spell (I believe it is called 'underwater breathing'
2. Have a necro lich or ghoul you (so you don't breathe).
3. Be a nereid.

There is an interesting area called the temple of last breath where there is no air. It's empty but fun ;\)
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#2421 - 03/20/09 04:36 PM Re: New News [Re: Charon]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Two new updates today:

The mineral used to make a Dragon Engine will now obviously have an effect on the finished creature.

All party members will be informed when one dies.
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#2422 - 03/21/09 04:05 PM Re: New News [Re: Cerberus]
Lorthag Offline
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Registered: 12/24/08
Posts: 24
Cerberus,

Thank you very very much for fixing those 3 bugs mentioned earlier. They were a long time in waiting!!

Lorthag

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#2423 - 03/21/09 04:07 PM Re: New News [Re: Ruck]
Lorthag Offline
stranger


Registered: 12/24/08
Posts: 24
You can have a ring of underwater breathing that a NPC might have on him that lasts for about 3-4 hours then disentigrates.

Also you could have a NPC in an area cast underwater breathing on you for a certain price. Maybe make the spell different that the spell when cast on you gives you gills and you cannot breath well above water until it wears off?.. Just some ideas for you to snack on..

Lorthag

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#2532 - 09/16/11 10:43 PM Re: New News [Re: Lorthag]
evaker Offline
stranger


Registered: 09/16/11
Posts: 1
Facing so much dispute, I really can't find out the best way. See above the discussion and

description, I think I know fairly well, know how to solve the problem! Thank you very much for your

help!




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