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#2512 - 02/09/11 09:33 PM artifacts
MacTORG Administrator Offline
Keeper of the Elder Eddas
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What do you mudders think about bring in some artifacts into the mud again. maybe put it on a powerful mob someplace in the world and the first to kill it the first to get it. I know helios had the shadow ring. But I know other artifacts are in the lib but not loaded anymore because of autoremoved players.

what do you think?
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#2514 - 02/10/11 05:29 PM Re: artifacts [Re: MacTORG]
carmy Offline
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I don't really know what I think about this. I would be concerned about making already powerful people simply more powerful. These artifacts would only be accessible to them anyway. If they were implemented via some sort of quest that would be accessible to everyone, that would be neat I suppose. Again, most of them would just end up in some high level person's castle and never get used...
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#2515 - 02/11/11 12:38 PM Re: artifacts [Re: carmy]
MacTORG Administrator Offline
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Yep, only those that have the power to hold it and use it would get the weapon. could have it only work for as long as they are logged on. so once they get it they can use it but after they log off and back on the artificat would be reset. some kind of powerful quest. once put on it can't be removed until death.
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